So I compiled a list of Secret Masters of Fenspace. Add a candidate, object to a candidate,
The Jason
Pawns: Plants. If the plants talked to him and he talked back, how would anyone know?(Besides him)
Warehouse 23-self-created
Plot to Rule the World: Interrogating the flora.
Chris Marsden
Warehouse 23-asteroids
Pawns: asteroid miners, Rockhounds, Inc.
Plot to the Rule the World: Rule the mining companies.
Noah Scott
Warehouse 23-space station. Doug Sangnoir's media disks,
Pawns-androids, Stellvia Trading, Stellvia Station
Plot to Rule the World: Gateway to the Solar System
Note:Whoever controls Stellvia controls the only known gateway to the dimensions and thereby controls the universe.
The Hoff
Warehouse 23-cars
Pawns-Knight Foundation
Plot to Rule the World-Righting Wrongs
Bob Schroeck
Warehouse 23-Grover's Corners
Pawns-everybody who wants to have their money be worth something
Plot to Rule the World-economic domination
Note: Accidental Secret Masterhood.
Eric Zhu
Warehouse 23-The Floating Island
Pawns: The Floating Island, crew workers
Plot to Rule the World:economic domination
Note: Same reason as Grover's Corners
Buckaroo Banzai
Warehouse 23: World Watch One
Pawns: Blue Blazers
Plot to Rule the World: his philosophy
Haruhi Suzimiya
Pawns: SOS-dan, Fenspace
Plot to Rule the World: Yes.
Sailor Mars- I mean, A.C
Warehouse 23-Greenpeace, Prometheus Forge,
Pawns:-androids, Sailor Senshi, SS White Stallion,
Plot to Rule the World: We'll see.
Wave Convoy
Warehouse 23- He's one by himself
Pawns: Gearheads
Plot to Rule the World: Autobot Matrix of Leadership
Geoff Depew
Warehouse 23-proprietary technology. Includes a wormhole generator. Wow.
Pawns: Students
Plot to the Rule the World. Opening a school
Allen James
Warehouse 23-He owns the Internet
Pawns:Everyone who's ever been on the Internet
Plot to Rule the World: It's on the Internet
Note:If he could actually find what he wanted, he'd be incredibly dangerous.
Karasukage
Warehouse 23: Dojos
Pawns: Village of Hidden Asteroid
Plot to Rule the World:Mercenaries
The Jason
Pawns: Plants. If the plants talked to him and he talked back, how would anyone know?(Besides him)
Warehouse 23-self-created
Plot to Rule the World: Interrogating the flora.
Chris Marsden
Warehouse 23-asteroids
Pawns: asteroid miners, Rockhounds, Inc.
Plot to the Rule the World: Rule the mining companies.
Noah Scott
Warehouse 23-space station. Doug Sangnoir's media disks,
Pawns-androids, Stellvia Trading, Stellvia Station
Plot to Rule the World: Gateway to the Solar System
Note:Whoever controls Stellvia controls the only known gateway to the dimensions and thereby controls the universe.
The Hoff
Warehouse 23-cars
Pawns-Knight Foundation
Plot to Rule the World-Righting Wrongs
Bob Schroeck
Warehouse 23-Grover's Corners
Pawns-everybody who wants to have their money be worth something
Plot to Rule the World-economic domination
Note: Accidental Secret Masterhood.
Eric Zhu
Warehouse 23-The Floating Island
Pawns: The Floating Island, crew workers
Plot to Rule the World:economic domination
Note: Same reason as Grover's Corners
Buckaroo Banzai
Warehouse 23: World Watch One
Pawns: Blue Blazers
Plot to Rule the World: his philosophy
Haruhi Suzimiya
Pawns: SOS-dan, Fenspace
Plot to Rule the World: Yes.
Sailor Mars- I mean, A.C
Warehouse 23-Greenpeace, Prometheus Forge,
Pawns:-androids, Sailor Senshi, SS White Stallion,
Plot to Rule the World: We'll see.
Wave Convoy
Warehouse 23- He's one by himself
Pawns: Gearheads
Plot to Rule the World: Autobot Matrix of Leadership
Geoff Depew
Warehouse 23-proprietary technology. Includes a wormhole generator. Wow.
Pawns: Students
Plot to the Rule the World. Opening a school
Allen James
Warehouse 23-He owns the Internet
Pawns:Everyone who's ever been on the Internet
Plot to Rule the World: It's on the Internet
Note:If he could actually find what he wanted, he'd be incredibly dangerous.
Karasukage
Warehouse 23: Dojos
Pawns: Village of Hidden Asteroid
Plot to Rule the World:Mercenaries