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		Its all Natural 100% Beef-Terrence Knight (Current build. Final untill new enhancment sets come out)
		
		
		02-10-2010, 12:26 AM 
	 
		Just incase any of ya are curious. This final build is a fair bit different than the one I posted some time back...like one of the first ones, anyways heres terr.Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability Level 1: Jab(A) Aegis - Resistance: Level 50
(3) Aegis - Resistance/Endurance: Level 50
(3) HamiO:Ribosome Exposure
 Level 2: Dull Pain(A) Kinetic Combat - Accuracy/Damage: Level 35
(5) Kinetic Combat - Damage/Endurance: Level 35
(5) Kinetic Combat - Damage/Recharge: Level 35
(7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
 Level 4: Resist Physical Damage(A) Numina's Convalescence - Heal/Endurance: Level 50
(7) Numina's Convalescence - Heal/Recharge: Level 50
(9) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(9) Numina's Convalescence - Heal: Level 50
(11) Recharge Reduction IO: Level 50
 Level 6: Haymaker(A) Steadfast Protection - Resistance/+Def 3%: Level 30
(11) Impervium Armor - Resistance: Level 40
(13) Impervium Armor - Resistance/Endurance: Level 40
 Level 8: Unyielding(A) Kinetic Combat - Accuracy/Damage: Level 35
(15) Kinetic Combat - Damage/Endurance: Level 35
(17) Kinetic Combat - Damage/Recharge: Level 35
(17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(19) Pounding Slugfest - Damage/Recharge: Level 30
(19) Pounding Slugfest - Accuracy/Damage: Level 30
 Level 10: Boxing
Level 12: Hurdle
Level 14: Health(A) Aegis - Resistance/Endurance: Level 50
(13) Aegis - Resistance: Level 50
(15) Impervium Armor - Resistance: Level 40
 Level 16: Tough(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(21) Numina's Convalescence - Heal: Level 50
(21) Panacea - Heal: Level 50
(27) Panacea - +Hit Points/Endurance: Level 50
(37) Miracle - +Recovery: Level 40
(40) Miracle - Heal: Level 40
 Level 18: Invincibility(A) HamiO:Ribosome Exposure
(43) HamiO:Ribosome Exposure
(43) HamiO:Ribosome Exposure
 Level 20: Stamina(A) HamiO:Cytoskeleton Exposure
(46) Luck of the Gambler - Defense: Level 50
(46) Luck of the Gambler - Recharge Speed: Level 50
(46) Gift of the Ancients - Defense/Endurance: Level 40
(48) Gift of the Ancients - Run Speed +7.5%: Level 40
 Level 22: Knockout Blow(A) Performance Shifter - EndMod: Level 50
(42) Performance Shifter - EndMod/Recharge: Level 50
(42) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
(42) Performance Shifter - EndMod/Accuracy: Level 50
(43) Performance Shifter - Chance for +End: Level 50
 Level 24: Weave(A) Hecatomb - Damage: Level 50
(23) Hecatomb - Damage/Recharge: Level 50
(23) Hecatomb - Damage/Endurance: Level 50
(25) Hecatomb - Chance of Damage(Negative): Level 50
(25) Unbreakable Constraint - Accuracy/Recharge: Level 50
(27) Unbreakable Constraint - Chance for Smashing Damage: Level 50
 Level 26: Resist Energies(A) Luck of the Gambler - Recharge Speed: Level 50
(45) Luck of the Gambler - Defense/Endurance: Level 50
(45) Luck of the Gambler - Defense: Level 50
 Level 28: Rage(A) Gladiator's Armor - Resistance: Level 50
(45) Gladiator's Armor - TP Protection +3% Def (All): Level 50
 Level 30: Tough Hide(A) Adjusted Targeting - To Hit Buff: Level 50
(29) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(29) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(31) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(31) Adjusted Targeting - Recharge: Level 50
 Level 32: Unstoppable(A) Luck of the Gambler - Defense: Level 50
(31) Luck of the Gambler - Recharge Speed: Level 50
(33) Gift of the Ancients - Defense: Level 40
(33) Gift of the Ancients - Run Speed +7.5%: Level 40
 Level 35: Hurl(A) Efficacy Adaptor - EndMod: Level 50
(33) Efficacy Adaptor - EndMod/Recharge: Level 50
(34) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(34) Efficacy Adaptor - Accuracy/Recharge: Level 50
(34) Efficacy Adaptor - EndMod/Accuracy: Level 50
(50) Efficacy Adaptor - EndMod/Endurance: Level 50
 Level 38: Foot Stomp(A) Apocalypse - Damage: Level 50
(36) Apocalypse - Chance of Damage(Negative): Level 50
(36) Apocalypse - Damage/Endurance: Level 50
(36) Apocalypse - Damage/Recharge: Level 50
(37) Devastation - Damage/Recharge: Level 50
(37) Devastation - Accuracy/Damage/Recharge: Level 50
 Level 41: Combat Jumping(A) Armageddon - Damage: Level 50
(39) Armageddon - Damage/Recharge: Level 50
(39) Armageddon - Damage/Endurance: Level 50
(39) Armageddon - Chance for Fire Damage: Level 50
(40) Armageddon - Accuracy/Recharge: Level 50
(40) Fury of the Gladiator - Accuracy/Endurance/Recharge: Level 50
 Level 44: Conserve Power(A) Luck of the Gambler - Defense: Level 50
(50) Luck of the Gambler - Recharge Speed: Level 50
 Level 47: Physical Perfection(A) Recharge Reduction IO: Level 50
 Level 49: Resist Elements(A) Performance Shifter - Chance for +End: Level 50
(48) Regenerative Tissue - +Regeneration: Level 30
(48) Numina's Convalescence - Heal: Level 50
(50) Numina's Convalescence - Heal/Endurance: Level 50
 (A) Aegis - Psionic/Status Resistance: Level 50
 
------------
Level 1: Brawl
Level 1: Sprint Level 2: Rest(A) Run Speed IO: Level 50
 Level 1: Gauntlet(A) Recharge Reduction IO: Level 50
 
------------
Set Bonus Totals: 11% DamageBuff(Smashing)
11% DamageBuff(Lethal)
11% DamageBuff(Fire)
11% DamageBuff(Cold)
11% DamageBuff(Energy)
11% DamageBuff(Negative)
11% DamageBuff(Toxic)
11% DamageBuff(Psionic)
13.5% Defense(Smashing)
13.5% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
9.75% Defense(Melee)
6% Defense(Ranged)
6% Defense(AoE)
39% Enhancement(Accuracy)
6% Enhancement(Heal)
50% Enhancement(RechargeTime)
5% FlySpeed
224.9 HP (12%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 5.5%
32.5% (0.54 End/sec) Recovery
122% (9.55 HP/sec) Regeneration
1.58% Resistance(Smashing) (in PvP)
1.58% Resistance(Lethal) (in PvP)
5.04% Resistance(Fire)
5.04% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
3% Resistance(Psionic)
30% RunSpeed
 
------------
Set Bonuses:
Aegis 
(Temp Invulnerability)Kinetic Combat 
(Jab) Numina's ConvalescenceMezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
 
(Dull Pain) Steadfast Protection12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
 
(Resist Physical Damage)Impervium Armor 
(Resist Physical Damage) Kinetic Combat2.5% (0.04 End/sec) Recovery
 
(Haymaker) Pounding SlugfestMezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
 
(Haymaker) Aegis8% (0.63 HP/sec) Regeneration
 
(Unyielding)Numina's Convalescence 
(Health) Panacea12% (0.94 HP/sec) Regeneration
 
(Health) Miracle2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
 
(Health) Luck of the Gambler2.5% (0.04 End/sec) Recovery
 
(Invincibility) Gift of the Ancients10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
 
(Invincibility) Performance Shifter2% (0.03 End/sec) Recovery
7.5% RunSpeed
 
(Stamina) Hecatomb5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
 
(Knockout Blow) Unbreakable Constraint4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
 
(Knockout Blow) Luck of the Gambler4% (0.07 End/sec) Recovery
 
(Weave) Gladiator's Armor10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
 
(Resist Energies) Adjusted Targeting2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
3% Defense(All)
 
(Rage) Luck of the Gambler2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
 
(Tough Hide) Gift of the Ancients10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
 
(Tough Hide) Efficacy Adaptor2% (0.03 End/sec) Recovery
7.5% RunSpeed
 
(Unstoppable) Apocalypse21.1 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.78 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
 
(Hurl) Devastation16% (1.25 HP/sec) Regeneration
56.2 HP (3%) HitPoints
4% DamageBuff(All)
 
(Hurl) Armageddon12% (0.94 HP/sec) Regeneration
 
(Foot Stomp) Luck of the Gambler4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
 
(Combat Jumping) Numina's Convalescence10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
 
(Physical Perfection) Aegis12% (0.94 HP/sec) Regeneration
 
(Resist Elements) 
 (Terr:..Stupid Psionics..being all brain hurty and stuff)
	
		
	 
	
	
	
		
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		aka 
Terrence Knight: Being Super On A Billion-Influence Budget
   
--sofaspud 
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
		
	 
	
	
	
		
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		Funny guy!, Its not a billion influence budget.. *mumble* maybe a couple million, but not a billion    It took me a very long time to get everything into the patchwork Frankenstine that he is now.
	
		
	 
	
	
	
		
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		Well..I was bored today..so I decided to take a good long look at Terr's build..you all know i've been Q_Q ing about wanting to get up to that 4 end/sec mark, so today I finaly got off my ass and did something about it. I yanked the generic Recharge IO out of Dull pain. Mainly because I use it as a one shot large heal instead of trying to keep it perma'd like alot of INV tanks do so.. being bout 3:30-4 min recharge (depending on how much my 50% global recharge shears off) isn't..really the end of the world for me.Next i pulled a slot out of foot stomp and got rid of the Fury of the gladiator triple. (currently selling on WW) because I don't think i'll really notice 1-2 second longer recharge on foot stomp, the Accuracy and Endurance reduction..were never really that important to me since I hit damn well as is.
 now with the extra 2 slots opened up. I put them into Perfection bringing it up to 6 slots. Putting in a Preformance shifter End mod. and a Numina Heal/recharge reduction. Netting me a 5% runspeed bonus and 1.88% hp bonus along with raising my Regen and recovery a little bit.
 now sitting at 44.57 HP/Sec or 1.78%/sec(I can't remember now..but its about that) with my 2508 hp total now.
 and my end Recovery has bumped up from 3.98 end/sec up to 4.08 End/sec
 finally once my fury of the gladiator sells I'll be doing another minor tweak that -should- put me up to 4.11 end/sec and leaving me more than happy to stop cryin bout not enough end recovery..cause 4+ end/sec is more pretty than 3.98
 (edit. For Refrence I'm still useing .99 End/sec on my combat toggles)
 >.>
 ....
 
		
	 
	
	
	
		
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		Oh yeah, theres something thats been bugging me for a while now. I'm starting to suspect that something is up with MIDS...or my toon. because the Regen numbers were not matching up before. Terr with the inital posted Build was at 42.99 Hp/sec. yet Mids continued to insist that He was at 43.6 hp/sec. The Discrepency is about the amount of Regen I'm getting from my single Pounding Slugfest 8% Regen bonus.. anyways just wondering if anyone ever noticed that about their buids. Anyways..going to fiddle with mids a lil more to show the new slightly altered build. HOpefuly Mids will finally agree with how much Terr is regenerating >.>
	 
		
	 
	
	
	
		
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		Re: oddity in Mids, I've noticed that when looking at totals I have to make sure I've got all the powers I want to account for marked active.  That -shouldn't- affect globals, you'd think, but I don't -know- enough about how Mids works to be absolutely certain. 
Also, it's possible that the calculations it uses are slightly different than what's in the game now.  Mids had to reverse-engineer all those calculations anyway, and it's entirely possible that the devs have tweaked things a little behind the scenes on how regen or whatever is calculated. 
Just sayin'.    
--sofaspud 
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
		
	 
	
	
	
		
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		Updated build as of Feb 23
		
		
		02-24-2010, 02:09 AM 
	 
		Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp InvulnerabilityLevel 1: Jab(A) HamiO:Ribosome Exposure
(3) HamiO:Ribosome Exposure
(5) HamiO:Ribosome Exposure
 Level 2: Dull Pain(A) Kinetic Combat - Accuracy/Damage: Level 35
(3) Kinetic Combat - Damage/Endurance: Level 35
(7) Kinetic Combat - Damage/Recharge: Level 35
(15) Kinetic Combat - Damage/Endurance/Recharge: Level 35
 Level 4: Resist Physical Damage(A) Numina's Convalescence - Heal: Level 50
(5) Numina's Convalescence - Heal/Endurance: Level 50
(13) Numina's Convalescence - Heal/Recharge: Level 50
(15) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
 Level 6: Haymaker(A) Steadfast Protection - Resistance/Endurance: Level 30
(7) Steadfast Protection - Resistance/+Def 3%: Level 30
(9) Impervium Armor - Resistance: Level 40
 Level 8: Unyielding(A) Kinetic Combat - Accuracy/Damage: Level 35
(9) Kinetic Combat - Damage/Endurance: Level 35
(11) Kinetic Combat - Damage/Recharge: Level 35
(17) Kinetic Combat - Damage/Endurance/Recharge: Level 35
(17) Pounding Slugfest - Accuracy/Damage: Level 30
(19) Pounding Slugfest - Damage/Recharge: Level 30
 Level 10: Boxing
Level 12: Hurdle
Level 14: Health(A) Aegis - Resistance: Level 50
(11) Impervium Armor - Resistance: Level 40
(13) Impervium Armor - Resistance/Endurance: Level 40
 Level 16: Tough(A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(19) Numina's Convalescence - Heal: Level 50
(21) Panacea - +Hit Points/Endurance: Level 50
(21) Panacea - Heal: Level 50
(23) Miracle - +Recovery: Level 40
(23) Miracle - Heal: Level 40
 Level 18: Invincibility(A) Aegis - Resistance: Level 50
(25) Aegis - Resistance/Endurance: Level 50
(25) HamiO:Ribosome Exposure
 Level 20: Stamina(A) Luck of the Gambler - Recharge Speed: Level 50
(27) Luck of the Gambler - Defense: Level 50
(27) Gift of the Ancients - Defense: Level 40
(29) Gift of the Ancients - Defense/Endurance: Level 40
(29) HamiO:Golgi Exposure
 Level 22: Knockout Blow(A) Performance Shifter - Chance for +End: Level 50
(31) Performance Shifter - EndMod: Level 50
(31) Performance Shifter - EndMod/Recharge: Level 50
(31) Performance Shifter - EndMod/Accuracy: Level 50
(33) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
 Level 24: Weave(A) Hecatomb - Damage: Level 50
(33) Hecatomb - Damage/Recharge: Level 50
(33) Hecatomb - Damage/Endurance: Level 50
(34) Hecatomb - Chance of Damage(Negative): Level 50
(34) Unbreakable Constraint - Chance for Smashing Damage: Level 50
(34) Unbreakable Constraint - Accuracy/Recharge: Level 50
 Level 26: Resist Energies(A) Luck of the Gambler - Recharge Speed: Level 50
(36) Luck of the Gambler - Defense: Level 50
(36) Luck of the Gambler - Defense/Endurance: Level 50
 Level 28: Rage(A) Gladiator's Armor - Resistance: Level 50
(36) Gladiator's Armor - TP Protection +3% Def (All): Level 50
 Level 30: Tough Hide(A) Adjusted Targeting - To Hit Buff: Level 50
(37) Adjusted Targeting - Recharge: Level 50
(37) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(37) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(39) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
 Level 32: Unstoppable(A) Luck of the Gambler - Recharge Speed: Level 50
(39) Luck of the Gambler - Defense: Level 50
(39) Gift of the Ancients - Run Speed +7.5%: Level 40
(40) Gift of the Ancients - Defense: Level 40
 Level 35: Hurl(A) Efficacy Adaptor - EndMod: Level 50
(40) Efficacy Adaptor - EndMod/Recharge: Level 50
(40) Efficacy Adaptor - EndMod/Accuracy/Recharge: Level 50
(42) Efficacy Adaptor - Accuracy/Recharge: Level 50
(42) Efficacy Adaptor - EndMod/Accuracy: Level 50
(42) Efficacy Adaptor - EndMod/Endurance: Level 50
 Level 38: Foot Stomp(A) Apocalypse - Damage: Level 50
(43) Apocalypse - Damage/Recharge: Level 50
(43) Apocalypse - Damage/Endurance: Level 50
(43) Apocalypse - Chance of Damage(Negative): Level 50
(45) Devastation - Damage/Recharge: Level 50
(45) Devastation - Accuracy/Damage/Recharge: Level 50
 Level 41: Combat Jumping(A) Armageddon - Damage: Level 50
(45) Armageddon - Damage/Recharge: Level 50
(46) Armageddon - Damage/Endurance: Level 50
(46) Armageddon - Chance for Fire Damage: Level 50
(46) Armageddon - Accuracy/Recharge: Level 50
 Level 44: Conserve Power(A) Luck of the Gambler - Recharge Speed: Level 50
(48) Luck of the Gambler - Defense: Level 50
 Level 47: Physical Perfection(A) Recharge Reduction IO: Level 50
 Level 49: Resist Elements(A) Performance Shifter - Chance for +End: Level 50
(48) Regenerative Tissue - +Regeneration: Level 30
(48) Numina's Convalescence - Heal: Level 50
(50) Numina's Convalescence - Heal/Recharge: Level 50
(50) Performance Shifter - EndMod: Level 50
(50) Numina's Convalescence - Heal/Endurance: Level 50
 (A) Aegis - Psionic/Status Resistance: Level 50
 
------------
Level 1: Brawl
Level 1: Sprint Level 2: Rest(A) Run Speed IO: Level 50
 Level 1: Gauntlet(A) Recharge Reduction IO: Level 50
 
------------
Set Bonus Totals: 11% DamageBuff(Smashing)
11% DamageBuff(Lethal)
11% DamageBuff(Fire)
11% DamageBuff(Cold)
11% DamageBuff(Energy)
11% DamageBuff(Negative)
11% DamageBuff(Toxic)
11% DamageBuff(Psionic)
13.5% Defense(Smashing)
13.5% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
9.75% Defense(Melee)
6% Defense(Ranged)
6% Defense(AoE)
50% Enhancement(RechargeTime)
39% Enhancement(Accuracy)
6% Enhancement(Heal)
10% FlySpeed
260 HP (13.9%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 5.5%
34% (0.57 End/sec) Recovery
122% (9.55 HP/sec) Regeneration
1.58% Resistance(Smashing) (in PvP)
1.58% Resistance(Lethal) (in PvP)
5.04% Resistance(Fire)
5.04% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
3% Resistance(Psionic)
22.5% RunSpeed
 
------------
Set Bonuses:
Kinetic Combat 
(Jab) Numina's ConvalescenceMezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
 
(Dull Pain) Steadfast Protection12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
 
(Resist Physical Damage) Kinetic Combat1.5% (0.03 End/sec) Recovery
3% Defense(All)
 
(Haymaker) Pounding SlugfestMezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
 
(Haymaker) Impervium Armor8% (0.63 HP/sec) Regeneration
 
(Unyielding) Numina's Convalescence2.5% (0.04 End/sec) Recovery
 
(Health) Panacea12% (0.94 HP/sec) Regeneration
 
(Health) Miracle2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
 
(Health) Aegis2.5% (0.04 End/sec) Recovery
 
(Tough)Luck of the Gambler 
(Invincibility) Gift of the Ancients10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
 
(Invincibility) Performance Shifter2% (0.03 End/sec) Recovery
 
(Stamina) Hecatomb5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
 
(Knockout Blow) Unbreakable Constraint4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
 
(Knockout Blow) Luck of the Gambler4% (0.07 End/sec) Recovery
 
(Weave) Gladiator's Armor10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
7.5% Enhancement(RechargeTime)
 
(Resist Energies) Adjusted Targeting2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
3% Defense(All)
 
(Rage) Luck of the Gambler2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
 
(Tough Hide) Gift of the Ancients10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
 
(Tough Hide) Efficacy Adaptor2% (0.03 End/sec) Recovery
7.5% RunSpeed
 
(Unstoppable) Apocalypse21.1 HP (1.13%) HitPoints
1.5% (0.03 End/sec) Recovery
10% (0.78 HP/sec) Regeneration
2.5% DamageBuff(All)
5% Enhancement(RechargeTime)
 
(Hurl) Devastation16% (1.25 HP/sec) Regeneration
56.2 HP (3%) HitPoints
4% DamageBuff(All)
 
(Hurl) Armageddon12% (0.94 HP/sec) Regeneration
 
(Foot Stomp) Luck of the Gambler4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
 
(Combat Jumping) Performance Shifter10% (0.78 HP/sec) Regeneration
7.5% Enhancement(RechargeTime)
 
(Physical Perfection) Numina's Convalescence5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
 
(Physical Perfection) Aegis12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
 
(Resist Elements) 
| Copy & Paste this data into Mids' Hero Designer to view the build | 
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|-------------------------------------------------------------------| 
   grr I put in the wrong Hami O in my mids build for Invincibility. it should -not- be HamiO:Golgi Exposure. It should be 
HamiO:Cytoskeleton Exposure and its a +2 hamiO
	 
		
	 
	
	
	
		
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		So, been fussing about how unstoppable was just takeing up space and..I didn't feel like haveing a single slotted Resist Elements was worth it for my build...I made some changes..Now here is my slightly updated build..Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability Level 1: Jab(A) Aegis - Resistance
(3) HamiO:Ribosome Exposure
(5) HamiO:Ribosome Exposure
 Level 2: Dull Pain(A) Kinetic Combat - Accuracy/Damage
(3) Kinetic Combat - Damage/Recharge
(7) Kinetic Combat - Damage/Endurance/Recharge
(13) Kinetic Combat - Knockdown Bonus
 Level 4: Resist Physical Damage(A) Numina's Convalescence - Heal
(5) Numina's Convalescence - Heal/Endurance
(9) Numina's Convalescence - Heal/Recharge
(11) Numina's Convalescence - Heal/Endurance/Recharge
 Level 6: Hurdle
Level 8: Boxing
Level 10: Unyielding(A) Gladiator's Armor - Resistance
(7) Gladiator's Armor - TP Protection +3% Def (All)
(9) Impervium Armor - Resistance
 Level 12: Haymaker(A) Impervium Armor - Resistance
(11) Impervium Armor - Resistance/Endurance
(13) HamiO:Ribosome Exposure
 Level 14: Health(A) Kinetic Combat - Accuracy/Damage
(17) Kinetic Combat - Damage/Endurance
(17) Kinetic Combat - Damage/Recharge
(21) Kinetic Combat - Knockdown Bonus
 Level 16: Tough(A) Regenerative Tissue - +Regeneration
(15) Numina's Convalescence - +Regeneration/+Recovery
(15) Panacea - +Hit Points/Endurance
(25) Panacea - Heal
(33) Numina's Convalescence - Heal
(34) Numina's Convalescence - Heal/Endurance
 Level 18: Invincibility(A) Aegis - Resistance
(19) HamiO:Ribosome Exposure
(19) HamiO:Ribosome Exposure
 Level 20: Stamina(A) HamiO:Cytoskeleton Exposure
(21) Luck of the Gambler - Defense
(25) Luck of the Gambler - Recharge Speed
(34) Luck of the Gambler - Defense/Endurance
 Level 22: Knockout Blow(A) Performance Shifter - Chance for +End
(23) Performance Shifter - EndMod
(23) Performance Shifter - EndMod/Recharge
(33) Performance Shifter - EndMod/Accuracy/Recharge
(34) Performance Shifter - EndMod/Accuracy
 Level 24: Weave(A) Hecatomb - Damage
(27) Hecatomb - Damage/Recharge
(27) Hecatomb - Damage/Endurance
(36) Hecatomb - Chance of Damage(Negative)
(37) Unbreakable Constraint - Accuracy/Recharge
(39) Unbreakable Constraint - Chance for Smashing Damage
 Level 26: Tough Hide(A) Luck of the Gambler - Defense/Endurance
(29) Luck of the Gambler - Recharge Speed
(29) Gift of the Ancients - Defense/Endurance
(36) Gift of the Ancients - Defense
 Level 28: Rage(A) Luck of the Gambler - Defense
(31) Luck of the Gambler - Recharge Speed
(31) Gift of the Ancients - Defense
(36) Gift of the Ancients - Run Speed +7.5%
 Level 30: Taunt(A) Adjusted Targeting - To Hit Buff
(31) Adjusted Targeting - Recharge
(33) Adjusted Targeting - To Hit Buff/Recharge
(37) Adjusted Targeting - To Hit Buff/Endurance/Recharge
(37) Adjusted Targeting - To Hit Buff/Endurance
 Level 32: Combat Jumping(A) Perfect Zinger - Chance for Psi Damage
(39) Perfect Zinger - Taunt/Range
(40) Perfect Zinger - Accuracy/Recharge
(40) Perfect Zinger - Taunt/Recharge/Range
(45) Perfect Zinger - Taunt/Recharge
(46) Perfect Zinger - Taunt
 Level 35: Hurl(A) Luck of the Gambler - Recharge Speed
(39) Luck of the Gambler - Defense
 Level 38: Foot Stomp(A) Apocalypse - Damage
(40) Apocalypse - Damage/Recharge
(42) Apocalypse - Damage/Endurance
(43) Apocalypse - Chance of Damage(Negative)
(43) Devastation - Accuracy/Damage/Recharge
(45) Devastation - Accuracy/Damage/Endurance/Recharge
 Level 41: Conserve Power(A) Armageddon - Damage
(42) Armageddon - Damage/Recharge
(42) Armageddon - Accuracy/Recharge
(43) Armageddon - Damage/Endurance
(45) Armageddon - Chance for Fire Damage
 Level 44: Physical Perfection(A) Recharge Reduction IO
 Level 47: Laser Beam Eyes(A) Performance Shifter - Chance for +End
(46) Performance Shifter - EndMod
(46) Numina's Convalescence - Heal
(48) Numina's Convalescence - Heal/Recharge
(50) Miracle - Heal
(50) Miracle - +Recovery
 Level 49: Resist Energies(A) Achilles' Heel - Chance for Res Debuff
(48) Devastation - Damage/Recharge
(48) Devastation - Accuracy/Damage/Recharge
(50) Devastation - Accuracy/Damage/Endurance/Recharge
 ------------
Level 1: Brawl
Level 1: Sprint
Level 2: Rest(A) Steadfast Protection - Resistance/+Def 3%
 Level 1: Gauntlet 
Level 6: Ninja Run 
------------
Set Bonus Totals:(A) Recharge Reduction IO
 ------------
Set Bonuses:
Kinetic Combat
(Jab)11% DamageBuff(Smashing)
11% DamageBuff(Lethal)
11% DamageBuff(Fire)
11% DamageBuff(Cold)
11% DamageBuff(Energy)
11% DamageBuff(Negative)
11% DamageBuff(Toxic)
11% DamageBuff(Psionic)
16.6% Defense(Smashing)
16.6% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
11.3% Defense(Melee)
6% Defense(Ranged)
6% Defense(AoE)
2.25% Max End (in PvP)
6% Enhancement(Heal)
39% Enhancement(Accuracy)
50% Enhancement(RechargeTime)
10% FlySpeed
281.1 HP (15%) HitPoints
10% JumpHeight
10% JumpSpeed
MezResist(Immobilize) 5.5%
MezResist(Terrorized) 2.75%
28.5% (0.48 End/sec) Recovery
126% (9.86 HP/sec) Regeneration
1.58% Resistance(Smashing) (in PvP)
1.58% Resistance(Lethal) (in PvP)
5.04% Resistance(Fire)
5.04% Resistance(Cold)
1.26% Resistance(Energy)
1.26% Resistance(Negative)
17.5% RunSpeed
 Numina's Convalescence
(Dull Pain)MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
 Gladiator's Armor
(Resist Physical Damage)12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
6% Enhancement(Heal)
 Impervium Armor
(Unyielding)2.5% (0.04 End/sec) Recovery, 2.25% Max End (in PvP)
  3% Defense(All)
 Kinetic Combat
(Haymaker)2.5% (0.04 End/sec) Recovery
 Numina's Convalescence
(Health)MezResist(Immobilize) 2.75%
28.1 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
 Panacea
(Health)12% (0.94 HP/sec) Regeneration
35.1 HP (1.88%) HitPoints
 Luck of the Gambler
(Invincibility)2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
 Performance Shifter
(Stamina)10% (0.78 HP/sec) Regeneration
21.1 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)
 Hecatomb
(Knockout Blow)5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.1 HP (1.88%) HitPoints
2.5% (0.04 End/sec) Recovery
2.5% DamageBuff(All)
 Unbreakable Constraint
(Knockout Blow)4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
 Luck of the Gambler
(Weave)4% (0.07 End/sec) Recovery
 Gift of the Ancients
(Weave)10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)
 Luck of the Gambler
(Tough Hide)2% (0.03 End/sec) Recovery
 Gift of the Ancients
(Tough Hide)10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)
 Adjusted Targeting
(Rage)2% (0.03 End/sec) Recovery
  7.5% RunSpeed
 Perfect Zinger
(Taunt)2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
 Luck of the Gambler
(Combat Jumping)MezResist(Terrorized) 2.75%
10% (0.78 HP/sec) Regeneration
5% Enhancement(RechargeTime)
2.5% DamageBuff(All)
3.13% Defense(Smashing,Lethal), 1.56% Defense(Melee)
 Apocalypse
(Hurl)10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)
 Devastation
(Hurl)16% (1.25 HP/sec) Regeneration
56.2 HP (3%) HitPoints
4% DamageBuff(All)
 Armageddon
(Foot Stomp)12% (0.94 HP/sec) Regeneration
 Performance Shifter
(Physical Perfection)4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
 Numina's Convalescence
(Physical Perfection)5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
 Miracle
(Physical Perfection)12% (0.94 HP/sec) Regeneration
 Devastation
(Laser Beam Eyes)2.5% (0.04 End/sec) Recovery
 Steadfast Protection
(Resist Energies)12% (0.94 HP/sec) Regeneration
42.2 HP (2.25%) HitPoints
 Code: | Copy & Paste this data into Mids' Hero Designer to view the build ||-------------------------------------------------------------------|
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 |-------------------------------------------------------------------|
Edit:Sorry about the bright blue text >.> MID's was mocking me.  One thing I noticed bout mids was for Hero Accolades there isn't Task Force Commander available to select along with the others. 
 41.00 Hp/Sec  52.06 Hp/sec while Dull pain is up. 
 4.05 End/Sec 
 0.92 End/Sec Use with Combat toggles on. 
And yes..your eyes do not deceive you beyond the Blue.. There is..Taunt!
	
		
	 
	
	
	
		
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		So thinking about dropping laser eyes...as -useful- as the -def and ranged damage is and trying to squeeze in Energy Torrent instead. After peoples comments about 'how do you explain the laser eyes' I've said it should be ignored RP wise..but now even the back of my mind is going 'This is just wroooong man..get energy torrent!..its both better for killing groups and it would make more sense for Terr's theme since before paragon he was very...very adept at Ki manipulation and projection, him getting energy torrent I can satisfy myself with by saying he's gotten strong enough to overcome at least partially the limiters that's been set on him since he arrived in paragon. And given an opening for me to use Theme/Rp wise when Incarnate stuff starts becoming available.
 I'm just not lookin forward to spending my next day on Mids trying to minimize my hp/regen losses from giving up the 3 slots of devastation in the laser eyes. Also..Taunt..just isn't getting used so may have to rethink that one as well.
 
		
	 
	
	
	
		
	Posts: 711 
	Threads: 82 
	Joined: Sep 2006
	
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		As per Cat's request I'm posting my current latest build.Hero Plan by Mids' Hero Designer 1.92
http://www.cohplanner.com/
Click this DataLink to open the build!
Terrence Knight: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Temp Invulnerability Level 1: Jab(A) HamiO:Ribosome Exposure
(3) HamiO:Ribosome Exposure
(3) HamiO:Ribosome Exposure
 Level 2: Resist Physical Damage(A) Kinetic Combat - Accuracy/Damage: Level 35
(5) Kinetic Combat - Damage/Endurance: Level 35
(5) Kinetic Combat - Damage/Recharge: Level 35
(7) Kinetic Combat - Damage/Endurance/Recharge: Level 35
 Level 4: Haymaker(A) Gladiator's Armor - End/Resist: Level 50
(7) Gladiator's Armor - TP Protection +3% Def (All): Level 50
 Level 6: Dull Pain(A) Kinetic Combat - Accuracy/Damage: Level 35
(9) Kinetic Combat - Damage/Endurance: Level 35
(9) Kinetic Combat - Damage/Recharge: Level 35
(11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
 Level 8: Unyielding(A) Numina's Convalescence - Heal: Level 50
(11) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
(13) Numina's Convalescence - Heal/Recharge: Level 50
(13) Numina's Convalescence - Heal/Endurance: Level 50
 Level 10: Kick(A) HamiO:Ribosome Exposure
(15) HamiO:Ribosome Exposure
(15) HamiO:Ribosome Exposure
 Level 12: Combat Jumping(A) Force Feedback - Chance for +Recharge: Level 50
 Level 14: Taunt(A) Shield Wall - Defense/Endurance: Level 50
(17) Shield Wall - Defense: Level 50
(17) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
 Level 16: Resist Energies(A) Perfect Zinger - Taunt/Recharge: Level 50
(19) Perfect Zinger - Taunt/Recharge/Range: Level 50
(19) Perfect Zinger - Accuracy/Recharge: Level 50
(21) Perfect Zinger - Taunt/Range: Level 50
 Level 18: Invincibility(A) Steadfast Protection - Resistance/+Def 3%: Level 30
 Level 20: Knockout Blow(A) HamiO:Cytoskeleton Exposure
(21) Luck of the Gambler - Defense: Level 50
(23) Luck of the Gambler - Recharge Speed: Level 50
 Level 22: Tough(A) Hecatomb - Damage: Level 50
(23) Hecatomb - Damage/Recharge: Level 50
(25) Hecatomb - Accuracy/Damage/Recharge: Level 50
(25) Hecatomb - Damage/Endurance: Level 50
(27) Hecatomb - Accuracy/Recharge: Level 50
(27) Unbreakable Constraint - Accuracy/Recharge: Level 50
 Level 24: Weave(A) HamiO:Ribosome Exposure
(29) HamiO:Ribosome Exposure
(29) HamiO:Ribosome Exposure
 Level 26: Tough Hide(A) Luck of the Gambler - Recharge Speed: Level 50
(31) Gift of the Ancients - Defense: Level 40
(31) Gift of the Ancients - Defense/Endurance: Level 40
 Level 28: Rage(A) Luck of the Gambler - Defense: Level 50
(31) Luck of the Gambler - Recharge Speed: Level 50
(33) Gift of the Ancients - Defense: Level 40
(33) Gift of the Ancients - Run Speed +7.5%: Level 40
 Level 30: Maneuvers(A) Adjusted Targeting - To Hit Buff: Level 50
(33) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(34) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(34) Adjusted Targeting - Endurance/Recharge: Level 50
(34) Adjusted Targeting - Recharge: Level 50
 Level 32: Tactics(A) Luck of the Gambler - Recharge Speed: Level 50
(36) Luck of the Gambler - Defense/Endurance: Level 50
(36) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
 Level 35: Hurl(A) Rectified Reticle - To Hit Buff: Level 20
(36) Rectified Reticle - Increased Perception: Level 20
 Level 38: Foot Stomp(A) Apocalypse - Damage: Level 50
(37) Apocalypse - Damage/Recharge: Level 50
(37) Apocalypse - Accuracy/Damage/Recharge: Level 50
(37) Apocalypse - Damage/Endurance: Level 50
(39) Apocalypse - Chance of Damage(Negative): Level 50
 Level 41: Conserve Power(A) Armageddon - Damage/Recharge: Level 50
(39) Armageddon - Accuracy/Damage/Recharge: Level 50
(39) Armageddon - Accuracy/Recharge: Level 50
(40) Armageddon - Damage/Endurance: Level 50
(40) Armageddon - Chance for Fire Damage: Level 50
(40) Multi Strike - Damage/Endurance/Recharge: Level 50
 Level 44: Physical Perfection(A) Recharge Reduction IO: Level 50
 Level 47: Energy Torrent(A) Performance Shifter - EndMod: Level 50
(45) Numina's Convalescence - Heal/Recharge: Level 50
(46) Numina's Convalescence - Heal: Level 50
(46) Miracle - +Recovery: Level 40
(46) Miracle - Heal: Level 40
 Level 49: Vengeance(A) Ragnarok - Damage/Endurance: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Recharge: Level 50
(50) Ragnarok - Damage: Level 50
 Level 0: The Atlas Medallion 
Level 0: Portal Jockey 
Level 0: Freedom Phalanx Reserve 
Level 50: Cardiac Core Boost 
------------
Level 1: Brawl
Level 1: Sprint(A) Luck of the Gambler - Recharge Speed: Level 42
(50) Numina's Convalescence - Heal/Recharge: Level 50
(50) Numina's Convalescence - Endurance/Recharge: Level 50
 Level 2: Rest(A) HamiO:Microfilament Exposure
 Level 2: Swift(A) Recharge Reduction IO: Level 50
 Level 2: Hurdle
Level 2: Health(A) Run Speed IO: Level 50
 Level 2: Stamina(A) Regenerative Tissue - +Regeneration: Level 11
(42) Panacea - Heal: Level 50
(42) Panacea - +Hit Points/Endurance: Level 50
(42) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(43) Numina's Convalescence - Heal: Level 50
(43) Numina's Convalescence - Heal/Endurance: Level 50
 Level 1: Gauntlet 
Level 4: Ninja Run 
------------
Set Bonus Totals:(A) Performance Shifter - EndMod: Level 50
(43) Performance Shifter - EndMod/Recharge: Level 50
(45) Performance Shifter - EndMod/Accuracy: Level 50
(45) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
 ------------
Set Bonuses:
Kinetic Combat
(Jab)6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
15.38% Defense(Smashing)
15.38% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
10.69% Defense(Melee)
6% Defense(Ranged)
6% Defense(AoE)
54% Enhancement(Accuracy)
6% Enhancement(Heal)
87.5% Enhancement(RechargeTime)
5% FlySpeed
281.11 HP (15%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Immobilize) 5.5%
MezResist(Terrorized) 2.75%
20% Perception
26% (0.434 End/sec) Recovery
114% (8.919 HP/sec) Regeneration
3% Resistance(Smashing)
10.56% Resistance(Fire)
10.56% Resistance(Cold)
4.26% Resistance(Energy)
4.26% Resistance(Negative)
3% Resistance(Toxic)
3% Resistance(Psionic)
3% Resistance(Lethal)
12.5% RunSpeed
 Gladiator's Armor
(Resist Physical Damage)MezResist(Immobilize) 2.75%
28.11 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
 Kinetic Combat
(Haymaker)2.5% (0.042 End/sec) Recovery
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
 Numina's Convalescence
(Dull Pain)MezResist(Immobilize) 2.75%
28.11 HP (1.5%) HitPoints
3.75% Defense(Smashing,Lethal), 1.875% Defense(Melee)
 Shield Wall
(Combat Jumping)12% (0.939 HP/sec) Regeneration
35.14 HP (1.875%) HitPoints
6% Enhancement(Heal)
 Perfect Zinger
(Taunt)10% (0.782 HP/sec) Regeneration
2.5% (0.042 End/sec) Recovery
  3% Resistance(Lethal), 3% Resistance(Smashing), 3% Resistance(Fire), 3% Resistance(Cold), 3% Resistance(Energy), 3% Resistance(Negative), 3% Resistance(Psionic), 3% Resistance(Toxic)
 Steadfast Protection
(Resist Energies)MezResist(Terrorized) 2.75%
10% (0.782 HP/sec) Regeneration
5% Enhancement(RechargeTime)
 Luck of the Gambler
(Invincibility)  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
 Hecatomb
(Knockout Blow)10% (0.782 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)
 Luck of the Gambler
(Weave)4% (0.067 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
 Gift of the Ancients
(Weave)  7.5% Enhancement(RechargeTime)
 Luck of the Gambler
(Tough Hide)2% (0.033 End/sec) Recovery
 Gift of the Ancients
(Tough Hide)10% (0.782 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)
 Adjusted Targeting
(Rage)2% (0.033 End/sec) Recovery
  7.5% RunSpeed
 Luck of the Gambler
(Maneuvers)2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
 Rectified Reticle
(Tactics)10% (0.782 HP/sec) Regeneration
21.08 HP (1.125%) HitPoints
  7.5% Enhancement(RechargeTime)
 Apocalypse
(Hurl)1.875% Defense(Smashing,Lethal), 0.938% Defense(Melee)
  20% Perception
 Armageddon
(Foot Stomp)16% (1.252 HP/sec) Regeneration
56.22 HP (3%) HitPoints
4% DamageBuff(All)
10% Enhancement(RechargeTime)
 Numina's Convalescence
(Physical Perfection)4% (0.067 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
 Miracle
(Physical Perfection)12% (0.939 HP/sec) Regeneration
 Ragnarok
(Energy Torrent)2.5% (0.042 End/sec) Recovery
 Luck of the Gambler
(Vengeance)4% (0.067 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
 Numina's Convalescence
(Vengeance)  7.5% Enhancement(RechargeTime)
 Panacea
(Health)12% (0.939 HP/sec) Regeneration
 Numina's Convalescence
(Health)2.5% (0.042 End/sec) Recovery
 Performance Shifter
(Stamina)12% (0.939 HP/sec) Regeneration
35.14 HP (1.875%) HitPoints
 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
35.14 HP (1.875%) HitPoints
2.5% (0.042 End/sec) Recovery
		
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