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Gryphon's Law?
don't look too closely at this?
-Terry
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"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
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I think we agree. I just think of it as money. Call it dollars, euros, influence, prestige, or greenbacks, it's all the same.
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
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Prestige/influence
05-22-2008, 06:42 PM
I tend to think of it as a mechanism for gameplay; as it does not actually translate well into any sort of real world/comic book equivalent. The same way that
Bella, cruising the perimeter of Perez Park could arrest enough Skulls and Hellions to populate a rural town in an hour (1,200 conservatively)
How many heroes spend themselves stupid on the latest magical gew-gaws, power boosters, etc.. Or go through the pockets of defeated foes in search of small
change, ancient bones (dropped by Hugh Heffner/Russ Meyer, etc.), or Hamidon Goo.
In terms of fiction, you would have to choose a direction and run with it. I used material salvage as a revenue mechanism in the Jackie Story, where a
percentage of untraced salvage is returned to the hero/supergroup. You could also look at externally funded organizations (IST). Or poor schlubs who have to
scramble to make ends meet (Superball, Gil MacHeath). Bounty hunter/bail bondsmen heroes would also fit nicely into this framework.
I think the developers (wisely) chose unique markers (Influence/Prestige) to avoid having their heros appear as being akin to some very iffy historical
examples that made use of the forfeit of assets part of the judicial process.
Shayne
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Ah yes, but Supes also works as a Reporter, does he not?
I think in the case of CoH here, there is a general understanding between the Cities' heroes and its people. A "Gentleman's Agreement" if you
will. A given hero has probably rescued more than enough civvies to fill a phone book, and since many heroes in the city do not work their own jobs (as far as
is my understanding) the Civvies help the heroes in the ways that they can. They take it upon themselves to give merchandise/bought items to the Heroes that
need it. And thus you have the Influence/item trade off.
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The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."
>Analects: Book V, Chaper XXVI