It also turned "click to accept" fortunes back on. I've been told this is a temporary solution until something more can be done, but I suspect some people are gonna be pissed by that.
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I have failed to understand the brouhaha about the fortunes all along. Can someone explain what the problem is? Click-to-accept is just like having to click to accept a teleport. Conversely, no-click-to-accept is just like not turning that option on in the first place.
But *unlike* a teleport, I fail to see how the received fortune could put you in a bad position. You can't be team-teleganked by a jerk with a bad sense of humor by it.
What's all the shouting about?
--sofaspud
--"Listening to your kid is the audio equivalent of a Salvador Dali painting, Spud." --OpMegs
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I've been reading the official forums on this issue. There's two reasons generally given by people who really dislike getting Fortunes.
a) The Fool - grants a run speed buff, among other things. Now, a lot of players get annoyed with Speed Boost because they can't control their character's movement at such speeds. Many of those people insist that the run speed buff from the Fool is just as bad. Yeah, I know, the Fool's nowhere near as quick as a Speed Boost buff, but for some folks it's still enough to throw them off, give them lag, etc, especially on certain maps.
b) Visual and Sound Effects - There's a floating purple card graphics that circle a character occasionally when they're under a Fortune buff. There is also a very faint sound effect that accompanies this. Some players apparently find one or both to be extremely annoying. Concept players dislike the card graphics, and the sound is reputedly irritating for many folks. Additional card graphics and sounds sometimes occur for certain Fortunes that have a chance to debuff or activate effects on enemies. These are similarly loathed.
So for these folks, having the ability to turn down Fortunes (or indeed any buff) is desirable.
However, as Ran astutely points out, no matter WHAT Paragon Studios does, someone's gonna be pissed.
-- Acyl
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Well, that's a constant. I'm sure there were some people who were pissed at the fact that the game was created at all, preferring to do their superheroing in a platonic space of imagination unencumbered by visual detail.
-- Bob
---------
Then the horns kicked in...
...and my shoes began to squeak.