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		Quote:I wondered why you made Jamie's skin bone white? I suppose to hide the fact that you can't color or hide the fact that he's got hair with the beret would be my first guess. 
And it would be the only guess you'd need.  I meant to mention that in the email, but forgot.
 
Love the Kari to pieces.  That's perfect.
 
And Seraph?  Makes sense to me. 
-- Bob 
--------- 
Then the horns kicked in... 
...and my shoes began to squeak.
	 
		
	 
	
	
	
		
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		So.... with my Adam built and waiting in Praetoria, when shall we try to get together?-- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
		Assault rifles?!
		
		
		05-26-2011, 04:53 PM 
	 
		Good lord...that's a sniper rifle, not an assault rifle! 8P   (Referring to Eb's post with Kari posing with a gun...) 
BTW, Commander Shepard wants her sniper rifle back.   
BVV
	
		
	 
	
	
	
		
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		Buster's waiting too
 Orange and orange Bio suite, orange and yellow Spines, Default Fire Armor
 ''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
 them unconscious and rifle their pockets for new vocabulary.''
 
 -- James Nicoll
 
		
	 
	
	
	
		
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		Actually I see Buster as a Tanker. Invulnerability/Super Strength. I mean, with the punishment he takes? He'd HAVE to be!  
Also I figure - let's take a bit of a cue from Undocumented Features, hey? There - he was a Nestor Series 5 with mods. 
 
How about we make him a basic clockwork? Sure it's a little generic. But Buster's a generic kind of guy. We can spruce him up a bit with "Caution Orange" markings. Call him Buster 5.0!
 
Buster: "Remember kids! Safety first! Don't try this at home!"   *CRASH*  
 ![[Image: Buster_5.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Buster_5.jpg) 
		
	 
	
	
	
		
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		Fair enough, I was going for the Ballistic gel versions... And if the consensus is for Inv/SS then I'll bow out. I've got two of those already.''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
 them unconscious and rifle their pockets for new vocabulary.''
 
 -- James Nicoll
 
		
	 
	
	
	
		
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		Bob Schroeck Wrote:So.... with my Adam built and waiting in Praetoria, when shall we try to get together?    We can start with Adam and Jamie of course. (Say - did you remake Adam without the bone-white skin? I hope so! Otherwise he looked fine.)
 
We have a Tory. We have a -design- for Kari. But do we have anybody actually playing her yet? Same question goes for Grant and/or Buster. 
 
Oh - that's right - I almost forgot. I did a design for Grant as well. 
 ![[Image: Mythbuster_Grant_01.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Mythbuster_Grant_01.jpg) ![[Image: Mythbuster_Grant_02.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Mythbuster_Grant_02.jpg)  
"Go get 'em, boy!"
 ![[Image: Mythbuster_Grant_03.jpg]](http://img.photobucket.com/albums/v28/Logan_Darklighter/City%20of%20Heroes/Mythbuster_Grant_03.jpg)  
		
	 
	
	
	
		
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		Foxboy Wrote:Fair enough, I was going for the Ballistic gel versions... And if the consensus is for Inv/SS then I'll bow out. I've got two of those already. Ohhh! The Ballistic gel! I couldn't figure out what you were getting at before!    
 
Actually the various ballistic gel "dummies" aren't "busters". The M5 people actually call them "Ted". As in BUS-Ted... MUTILA-Ted... PERFORA-Ted... You get the idea. So that could conceivably be yet another type of Mythbuster character. Although a bit more obscure than the others. ^_^
	 
		
	 
	
	
	
		
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		Quote:(Say - did you remake Adam without the bone-white skin? I hope so! Otherwise he looked fine.) 
Yes, I did.  He only looked that way to match Jamie, who, as we've already covered, was that pale to hide the hair under his beret. 
Speaking of matching, should Adam and Jamie have a leveling pact?  Or is Jamie's past as a centuries-old man-of-mystery and jack-of-all-trades just too overwhelming to allow him to pact with an ordinary mortal like Adam?  
Grant looks pretty darn good. 
Buster looks great .  While I get what Fox was after with the gel version, the clockwork looks a lot more like the classic Buster.  BTW, the name "Buster" by itself is already taken on Virtue -- but, IIRC, "Buster the Dummy" isn't.  "Myth Buster" or "Mythbuster Buster" will both probably work, too. 
It occurs to me that we can justify guns as a primary or secondary for all  the Mythbusters except Buster.  So if the archetype allows, and you're stuck for an idea...  
Anyway, Logan, you never actually answered the question, nor did anyone else... What can we do about getting together to start playing these toons? 
ETA:  Hm.  Clockwork Buster should probably be a bit more tan/beige and less "bare steel"...  but I still really like the look. 
-- Bob 
--------- 
Then the horns kicked in... 
...and my shoes began to squeak.
	 
		
	 
	
	
	
		
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		Mythbuster Buster is available.''We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat
 them unconscious and rifle their pockets for new vocabulary.''
 
 -- James Nicoll
 
		
	 
	
	
	
		
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		OM made him years ago.
 "I reject your reality and substitute my fist!"
 
		
	 
	
	
		You could get away with more than one buster, they have gone thought quite a few of the guys.
 Buster 1: standard crash test dummy.
 Buster 2.0: built out of the hand full of parts that survived from Buster 1.
 Buster 3: the build team got this one, brand new buster to break all over again.
 
 then there is Busters expanded family of replica's (the rough weight and height of the average man, woman and child.)
 
 
 
 
		
	 
	
	
	
		
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		That's why the one that you see the screenshot above for? The one that I designed? I mentioned in the post above that he should be named "Buster 5.0". The first one that has a personality of his own. 
 *checks* And yes - "Buster 5.0" is available.
 
 Speaking of having his own personality. I sort of hinted that the robotic version of Buster might start with a sort of chirpy "Chet the Safety Trooper" vibe. But I could see him developing a sort of weird "Zen"-like near-fatalism as his core program keeps getting moved from body to body as they each get destroyed.
 
 "Be the explosion."
 
 And yes - it would be one of the few character concepts I could think of where the Self-Destruct power is actually a part of the concept. "Don't worry, fellas! Unlike that little black duck, I CAN do this trick more than once!" ^_^
 
 (And Bob? As to when and where we start? We can play it by ear just a bit. I'd love for the ENTIRE team to start off together at least for the first 3-4 levels or so. But if that's not possible, certainly just Adam and Jamie by themselves can start, and then the build team can follow. Say maybe spend about an hour on it tomorrow evening sometime?)
 
		
	 
	
	
	
		
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		Quote:Say maybe spend about an hour on it tomorrow evening sometime? 
I think I should be able to swing that -- say about 9 PM EDT?  Would that work for anyone/everyone? 
-- Bob 
--------- 
Then the horns kicked in... 
...and my shoes began to squeak.
	 
		
	 
	
	
		I should have Tory by then (has a vauge idea for costume)   
		
	 
	
	
	
		
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		Remember, we're starting in Praetoria...
 Mm.  SG invites don't work across the dimensional wall, do they?  No real point in creating M5 until we find a way to get to Paragon...
 -- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
	
		![[Image: screenshot_110527-16-40-20.jpg]](http://i457.photobucket.com/albums/qq298/dark-seraph-66/game%20screens/screenshot_110527-16-40-20.jpg) ![[Image: screenshot_110527-16-40-31.jpg]](http://i457.photobucket.com/albums/qq298/dark-seraph-66/game%20screens/screenshot_110527-16-40-31.jpg) 
"I got a bad feeling about this."
 
		
	 
	
	
	
		
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		Oh dear! I just realized! Friday (Today actually) is the Freedom Server Praetorian Invasion! Now mind - I don't plan on doing more than just attempting to log in, confirm that I'm there in the tutorial so I get credit for having logged into the server, and getting the HELL out - but depending on the time, it may be a problematic log in, thus taking more time. So maybe we shouldn't make plans for playing the group until the weekend or at least until after the end of the event?   
 (And great look for Tory, there DS!)
 
		
	 
	
	
	
		
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		Bob Schroeck Wrote:Remember, we're starting in Praetoria...
 Mm.  SG invites don't work across the dimensional wall, do they?  No real point in creating M5 until we find a way to get to Paragon...
 I don't think Praetorians can even be in a SG at all until after their cross-over mission. Am I remembering that correctly? 
	 
		
	 
	
	
	
		
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		That was my personal impression about it....Hear that thunder rolling till it seems to split the sky? That's every ship in Grayson's Navy taking up the cry-
NO QUARTER!!!
 
-- "No Quarter", by Echo's Children
		
	 
	
	
	
		
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		Okay, I'm now aware of the invasion fun; we can reschedule later.-- Bob
 ---------
 Then the horns kicked in...
 ...and my shoes began to squeak.
 
		
	 
	
	
	
		
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		Here's the text of the Mythbuster Grant costume file: 
 
 
 {
 CostumeFilePrefix male
 Scale -1.864
 BoneScale -0.4879
 ShoulderScale -0.4835
 ChestScale -0.4879
 WaistScale -0.1978
 HipScale -0.744
 LegScale -0.1
 HeadScales  0,  0,  0
 BrowScales  0,  0.33,  0
 CheekScales  0,  0.33,  0
 ChinScales  -0.5333,  0,  -0.6476
 CraniumScales  0,  0,  0
 JawScales  -0.419,  -0.3238,  -1
 NoseScales  -1,  0,  0
 SkinColor  239,  173,  132
 NumParts 28
 CostumePart ""
 {
 Geometry Pants_Loose
 Texture1 Pants_Cargo_01
 Texture2 None
 DisplayName P887196332
 RegionName "Lower Body"
 BodySetName Pants
 Color1  49,  49,  97
 Color2  212,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry Jackets_Sleeves
 Texture1 skin_tshirt_01a
 Texture2 skin_tshirt_01b
 DisplayName P566009771
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  143,  143,  143
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard
 Texture1 !v_face_skin_head_young_01
 Texture2 None
 DisplayName P687117166
 RegionName Head
 BodySetName MaskW/Hair
 Color1  171,  171,  171
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry Smooth
 Texture1 skin_bare
 Texture2 None
 DisplayName P3937616722
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  0,  0,  0
 Color2  255,  255,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry Sneakers
 Texture1 sneakers_01a
 Texture2 sneakers_01b
 DisplayName P2104750136
 RegionName "Lower Body"
 BodySetName Pants
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry V_MALE_BELT.GEO/GEO_Belt_Security_Belt_05
 Texture1 !X_Officer_Belt
 Texture2 None
 DisplayName P177456852
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  0,  0,  0
 Color2  255,  255,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry V_Male_Hair.GEO/GEO_Hair_Genius_01
 Texture1 !Hair_V_Genius_01
 Texture2 !Hair_V_Genius_01_Mask
 DisplayName P2681220175
 RegionName Head
 BodySetName MaskW/Hair
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P2793026233
 RegionName Head
 BodySetName MaskW/Hair
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry Jackets
 Texture1 Base
 Texture2 !Emblem_V_Symbol_08
 DisplayName P2281134661
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P772741860
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  171,  171,  171
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P2371314042
 RegionName Head
 BodySetName MaskW/Hair
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry V_MALE_TOP.GEO/GEO_Top_Motorcycle_02
 Texture1 V_Motorcycle_02
 Texture2 V_Motorcycle_02_Mask
 DisplayName P828551227
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  0,  0,  0
 Color2  255,  255,  255
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry V_MALE_SLEEVES.GEO/GEO_SLEEVES_Motorcycle_02
 Texture1 V_Motorcycle_02
 Texture2 None
 DisplayName P90216369
 RegionName "Upper Body"
 BodySetName Jackets
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P1848153390
 RegionName Head
 BodySetName MaskW/Hair
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Fx None
 Geometry None
 Texture1 None
 Texture2 None
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Geometry None
 Texture1 None
 Texture2 None
 DisplayName P546439883
 RegionName "Lower Body"
 BodySetName Pants
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 CostumePart ""
 {
 Color1  0,  0,  0
 Color2  0,  0,  0
 Color3  0,  0,  0
 Color4  0,  0,  0
 }
 
 }
 
		
	 
	
	
	
		
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		And after the invasion, we busted myths...
		
		
		05-28-2011, 05:52 AM 
	 
		![[Image: Mythbusters.jpg]](http://www.accessdenied-rms.net/cohpix/Mythbusters.jpg) 
-- Bob 
--------- 
Then the horns kicked in... 
...and my shoes began to squeak.
	 
		
	 
	
	
	
		
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		Doesn't Tory have a goatee?  ![[Image: f9a265014c4adaeb4592dd9b03d348db83cdafe7.p.jpg]](http://www.accessdenied-rms.net/forums/forumimportfiles/f9a265014c4adaeb4592dd9b03d348db83cdafe7.p.jpg)  
Also, I have this idea for a YouTube video, using the opening credits narration/voice clips (The one that starts "Who are the Mythbusters?") 
Ebony the Black Dragon
http://ebony14.livejournal.com 
"Good night, and may the Good Lord take a Viking to you."
	
		
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