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Muscle Wizards cast FIST!
Muscle Wizards cast FIST!
#1


[Image: Muscle_wizard.jpg]

Force Impulse Strike Technique
  • Type: Attack (melee, physical/kinetic)
  • MP cost: 1 per 1 point of damage, minus the caster's Magic score
  • Duration: Instant
  • Accuracy: +1
  • Effect: Hits every location on every target within 2.5m (BR 1 hex) of the impact point (user not included) and inflicts double knockback for the amount of damage inflicted (see tables, MZ p100)
  • Effect of higher Skill level: Stunt slots, can be used to multi-attack.
  • Stunt effects (may be combined):
    • Barret Knuckle: works inside an Anti-Magic Field
    • Increase Blast Radius: +5m (BR +1 hex) per stunt slot, +1 MP per 5m
    • Broken Ground: targets are buried in rubble, immobilizing them by trapping one or two (if made at WA +0) of their limbs. Escape DC = damage x3, can be stacked to trap more limbs in a single attack. MP x1.5

    • double MP cost:
      • Armor Piercing: double damage for the purpose of penetrating armor
      • Disruptor: double damage for the purpose of penetrating force fields
      • Shock Only: no physical damage, but stuns the target (or pilot if the target is a vehicle) for a turn if damage equals or exceeds 10+target BOD+d10, and for an additional turn for each level of success beyond 10. Ignores standard armor, but Alpha and Beta refined armor can subtract 1/2 their SP and Gamma armor or force fields work normally.
      • Lingering Pain: Damage over time ala Incendiary ammunition, ie one-half the previous round's damage on each subsequent round. Ex: Hit with a 5h FIST, the target takes full damage, then the next round Lingering Pain causes 5/2=2.5 rounded to 3h, then on the third round 3/2 = 1.5 rounded to 2h, then 2/2=1h, and finally 1/2 = .5 rounded to 1h before wearing off.
    • Shock Added: As Shock Only, but does normal damage as well as the shock effect. MP x3

Modeled as a 0-range Missile with SFX Weapon in MTS, to not damage the caster and use Projectile Weapon ammo mods (Scattershot and Kinetic is built into the default, to damage every hit location in the Blast Radius) at half the listed multiplier - that being based on the difference in price between multipliers in the tables for missiles and projos. Nerfed a bit to make Shock less hideous and adding to the BR more expensive.

============

Reposted from Drag0nflight's Mekton game, where (one style of) casting is based on a POWER stat giving 1 MP per stat point each round and 10 per point that refill between scenes, plus a Magic skill with subskills for each spell. Note that in straight Mekton the Shock effect would be even more evil than it looks here, because the spell would hit you six times over (assuming standard body style of head, torso, two arms and two legs) and make you roll six Shock checks, though I'd only make the worst one apply rather than stacking stun duration.

Because every game needs a melee spell called FIST!
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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#2
ClassicDrogn Wrote:Because every game needs a melee spell called FIST!
I think you mean "Fist of Justice!"
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
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#3
Most combat spells sound better if you add "of JUSTICE!" to them, though. "Magic Missile of JUSTICE!" "Summon Celestial Ape of JUSTICE!" Stinking Cloud of JUSTICE!"

Well, maybe not that last one, but it's hardly unique to FIST.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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