The folks on homecoming released a fairly sizeable patch doing some tweaks and more importantly adding in a New Support Powerset
New Support Powerset: Electrical Affinity
You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to.
and a new origin power pool
New Origin Power Pool: Experimentation
"Experimentation gives you access to poisonous ranged attacks as well as powers that boost your attack power and the survivability of your allies. This pool's travel power is Speed of Sound. While active, this power allows you to run at incredible speeds and also gives you access to the Jaunt power. Jaunt allows you to quickly teleport long distances once every so often."
I thought I would bring this to attention for our altholics whom might be interested in them. Further info on changes including AOE buffs for dark melee and new IO sets can find the patch notes on the homecoming forums.
New Support Powerset: Electrical Affinity
You are able to control and manipulate electricity to aid your allies and weaken your enemies. Some Electrical Affinity powers build Static, which increases the number of targets your Circuit powers can chain to.
- The set has been built around chaining powers and a stacking / combo system that's similar to those found in many of the more modern melee and ranged damage sets, with a focus on wide variety of buffs for the whole team as well as damage and endurance debuffs for your enemies.
- Electrical Affinity also introduces and makes use of a brand new mechanic which allows powers to dynamically change the number of targets they can hit - in this case, the four Circuit powers hit more targets for every stack of Static that you currently have.
- Electrical Affinity is available for Defenders, Corruptors, Controllers and Masterminds.
- Electrical Affinity has both a Hero (blue) and Villain (red) default theme available for all ATs, along with the light and dark customisation themes.
- [img=32x0]https://forums.homecomingservers.com/uploads/monthly_2020_02/ShockTherapy_Shock.png.47ac6e7922aa47a49b8a4f9b0a01c904.png[/img] T1: Shock (Ranged, Foe -DMG, -End, -Recovery, -Regen)
- Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output. Recharge: Slow
- Strike a single foe with a highly-charged electrical shock, draining some endurance and moderately reducing their recovery, regeneration and damage output. Recharge: Slow
- [img=32x0]https://forums.homecomingservers.com/uploads/monthly_2020_02/ShockTherapy_RejuvenatingCircuit.png.9d37e1718186c520d2153b9a61fdfe38.png[/img] T2: Rejuvenating Circuit (Ranged (Chain), Ally Heal, Self +Static)
- Create a circuit of healing energy between several nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Rejuvenating Circuit grants 1 stack of Static. Recharge: Moderate
- Create a circuit of healing energy between several nearby allies, healing them for a small amount. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Rejuvenating Circuit grants 1 stack of Static. Recharge: Moderate
- [img=32x0]https://forums.homecomingservers.com/uploads/monthly_2020_02/ShockTherapy_GalvanicSentinel.png.b58b41d878755ee68754ec83933028a7.png[/img] T3 (Defenders, Controllers and Corruptors): Galvanic Sentinel (Summon Galvanic Sentinel: Ranged Debuff Special)
- Summons a Galvanic Sentinel to your aid. The Galvanic Sentinel shocks and weakens your foes, draining some endurance and reducing their regeneration, recovery, and damage output. The Galvanic Sentinel can be buffed and healed, and may be targeted with your Circuit powers. Recharge: Slow
- Summons a Galvanic Sentinel to your aid. The Galvanic Sentinel shocks and weakens your foes, draining some endurance and reducing their regeneration, recovery, and damage output. The Galvanic Sentinel can be buffed and healed, and may be targeted with your Circuit powers. Recharge: Slow
T3 (Masterminds): Discharge (Ranged (Targeted AoE), Foe -Dmg, -End, -Recovery, -Regen)
- Unleash a blast of electrical energy around your target, draining them and all nearby enemies of some endurance. This will also reduce their regeneration, recovery, and damage dealt for a short period of time. Recharge: Slow
- Unleash a blast of electrical energy around your target, draining them and all nearby enemies of some endurance. This will also reduce their regeneration, recovery, and damage dealt for a short period of time. Recharge: Slow
- [img=32x0]https://forums.homecomingservers.com/uploads/monthly_2020_02/ShockTherapy_EnergizingCircuit.png.8a9a5dc9b610aae36727dab25de5034b.png[/img] T4: Energizing Circuit (Ranged (Chain), Ally +End, +Recharge, Self +Static)
- Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static. Recharge: Slow
- Create a circuit of pure energy between several nearby allies, restoring a small amount of their endurance and significantly increasing their attack rate for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Energizing Circuit grants 1 stack of Static. Recharge: Slow
- [img=32x0]https://forums.homecomingservers.com/uploads/monthly_2020_02/23345712_index(1).png.1b4c0554c35eefaf23422283a20502cc.png[/img] T5: Faraday Cage (Location (PBAoE), Team +Res(All DMG but Toxic, Status, Knockback, -Rech, -Rec, -End))
- Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. Standing inside your own Faraday Cage will grant you a stack of Static every 5 seconds. Recharge: Moderate
- Create a large energy barrier at your location which provides all allies within resistance to all damage except Toxic. They are also protected from status effects, knockbacks, endurance drain, recovery debuffs and recharge debuffs. Casting this power again will move the energy barrier to your location. Standing inside your own Faraday Cage will grant you a stack of Static every 5 seconds. Recharge: Moderate
- [img=32x0]https://forums.homecomingservers.com/uploads/monthly_2020_02/ShockTherapy_EmpoweringCircuit.png.1fea10aa19ad95294de2f3546ddb6384.png[/img] T6: Empowering Circuit: (Ranged (Chain), Ally +DMG, +Tohit, Self +Static)
- Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static. Recharge: Slow
- Create a circuit of empowering energy between several nearby allies, increasing their damage output and chance to hit for a short time. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Empowering Circuit grants 1 stack of Static. Recharge: Slow
- [img=32x0]https://forums.homecomingservers.com/uploads/monthly_2020_02/ShockTherapy_Defibrillate.png.4240c0c29aaf0058ef648d0c6d0a5ed4.png[/img] T7: Defibrillate (Melee (Targeted AoE), Ally Rez, Foe Sleep, -End, -Recovery)
- Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed. Recharge: Long
- Strike a target with a highly-charged jolt of electricity, reviving all nearby allies and draining all nearby foes. Any enemies affected will be drained of some endurance, have their recovery reduced and be put to sleep for a short time. Defibrillate consumes all stacks of Static, and the strength of the offensive component of this power scales with the number of stacks consumed. Allies will always be revived with full health and endurance regardless of the number of Static stacks consumed. Recharge: Long
- [img=32x0]https://forums.homecomingservers.com/uploads/monthly_2020_02/index.png.f5fb8575eb7ab70f373c9a5d7f5f6319.png[/img] T8: Insulating Circuit (Ranged (Chain), Ally +Absorb, Self +Static)
- Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static. Recharge: Slow
- Create a circuit of protective energy between several nearby allies, granting them a small protective shield. Every stack of Static you have will cause this power to chain to additional allies. The first few targets in the chain receive a more potent effect. Insulating Circuit grants 1 stack of Static. Recharge: Slow
- [img=32x0]https://forums.homecomingservers.com/uploads/monthly_2020_02/ShockTherapy_AmpUp.png.9996c312ee1471de094ef91f460cef0e.png[/img] T9: Amp Up (Ranged, Ally +Special, +Recharge)
- Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved. Recharge: Very Long
- Empower an ally with raw energy, causing all of their abilities to unleash chained bolts of electricity at nearby foes. These bolts drain a small amount of endurance and have a chance to knock up the target. Amp Up also moderately increases their attack rate and greatly boosts the secondary effects of their powers. Their power effects like heals, defense debuffs, endurance drains, disorients, holds, immobilizes and more, are all improved. Recharge: Very Long
- [img=32x0]https://forums.homecomingservers.com/uploads/monthly_2020_02/ShockTherapy_Static.png.4484ef63719e7fa13ec9ffffb355816d.png[/img] Static (Circuit Boost)
- Every stack of Static you have increases the number of targets your Circuit powers can chain to by 3.
- Every stack of Static you have increases the number of targets your Circuit powers can chain to by 3.
and a new origin power pool
New Origin Power Pool: Experimentation
"Experimentation gives you access to poisonous ranged attacks as well as powers that boost your attack power and the survivability of your allies. This pool's travel power is Speed of Sound. While active, this power allows you to run at incredible speeds and also gives you access to the Jaunt power. Jaunt allows you to quickly teleport long distances once every so often."
- As a reminder: Only one Origin Pool (Sorcery, Force of Will, Experimentation) can be active in a build at any one time.
T1: Experimental Injection (Melee Ranged, Ally +Regeneration, +Recovery, +Res(Status))
- You inject an ally with a compound that greatly boosts their regeneration, recovery and resistance to status effects for a short time. Recharge: Long
- You inject an ally with a compound that greatly boosts their regeneration, recovery and resistance to status effects for a short time. Recharge: Long
T2: Toxic Dart (Ranged, Minor DMG(Lethal), High DMG(Toxic))
- You fire a toxic dart at your target causing an very minor amount of immediate lethal damage followed by a High amount of toxic damage over time. Recharge: Moderate
- You fire a toxic dart at your target causing an very minor amount of immediate lethal damage followed by a High amount of toxic damage over time. Recharge: Moderate
T3: Speed of Sound (Toggle: Self +Speed, (Special))
- Your experiments have yielded incredible results. By activating this power, you're able to run at incredible speeds. In fact, while this power is active, you gain access to the Jaunt power. Jaunt allows you to teleport to a distant location once every short while.
Jaunt (Click, Self Teleport)
- Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location. Recharge: Moderate
- Clicking on this power and then selecting a location will cause the caster to vanish and reappear at their target location. Recharge: Moderate
- Your experiments have yielded incredible results. By activating this power, you're able to run at incredible speeds. In fact, while this power is active, you gain access to the Jaunt power. Jaunt allows you to teleport to a distant location once every short while.
T4: Corrosive Vial (Ranged (Targeted AoE), High DoT(Toxic), -Defense)
- You hurl a vial of toxic fluid that explodes upon impact leaving a corrosive puddle at your target's feet. Any foe that stands within the puddle will take toxic damage and have their defense reduced for a short while. Corrosive Vial requires you to have 2 powers from the Experimentation power pool. Damage: High (DoT), Recharge: Slow
- You hurl a vial of toxic fluid that explodes upon impact leaving a corrosive puddle at your target's feet. Any foe that stands within the puddle will take toxic damage and have their defense reduced for a short while. Corrosive Vial requires you to have 2 powers from the Experimentation power pool. Damage: High (DoT), Recharge: Slow
T5: Adrenal Booster (Self, +To Hit, +Recharge, +Damage, +Special)
- You inject yourself with a concentrated experimental serum that boosts your damage, recharge, chance to hit and secondary effects for a short time. Adrenal Booster requires you to have 2 powers from the Experimentation power pool. Recharge: Very Long
- You inject yourself with a concentrated experimental serum that boosts your damage, recharge, chance to hit and secondary effects for a short time. Adrenal Booster requires you to have 2 powers from the Experimentation power pool. Recharge: Very Long
I thought I would bring this to attention for our altholics whom might be interested in them. Further info on changes including AOE buffs for dark melee and new IO sets can find the patch notes on the homecoming forums.