I've been listening to a lot more filk lately, since I just got a new toy a few days ago: a 1 GB digital audio player. One of the songs comes from the Owlflight album - songs based on Mercedes Lackey's book of the same name.
Snare and Deadfall
Michael Longcor
Snare and deadfall, pit and noose
Drive your quarry where you choose
Baffle them with trick and ruse
Snare and deadfall, pit and noose
Snares are meant to catch and hold
Loop of vine with knot to hide it
Placed just where the overbold
Still a foot or head inside it
Hook it to a counter weight
Or a young and sturdy sapling
Use their manly pride as bait
Catch them with its sudden grappling
Snare and deadfall, pit and noose
Drive your quarry where you choose
Net them so they cant get loose
Snare and deadfall, pit and noose
Deadfalls kill the prey with weight
Dropping down from high above them
Make it look like act of fate
Rocks and limbs with none to show them
Carve the triggers out with care
Hide them so that none can see them
Greased with fat from boar or bear
So the slightest touch will free them
Snare and deadfall, pit and noose
Drive your quarry where you choose
Lost without a hope or clue
Snare and deadfall, pit and noose
Hidden pits for them to tread
Drop them down to kill or maim them
Men cant fight if they are dead
Men march slower if you lame them
Line the holes with wooden spikes
Harden tips within the fire
Row on row like warriors spikes
Give them more than they desire
Snare and deadfall, pit and noose
Drive your quarry where you choose
Dead men cannot carry news
Snare and deadfall, pit and noose
Lead them on and lead them long
Make it look like natures crafting
Fear and greed will drive them on
Bite your tongue to keep from laughing
Let them think theyve won the war
While the noose draw ever tighter
Deadly though these brigands are
Traps can take the toughest fighter
Snare and deadfall, pit and noose
Drive your quarry where you choose
With no choice except to lose
Snare and deadfall, pit and-
Snare and deadfall, pit and noose
Drive your quarry where you choose
With no choice except to lose
Snare and deadfall, pit and noose
I see two potential abilities for this one. First, it could boobytrap the area surrounding Doug, but this would probably only last until the song's end, so it's of limited usefulness. Second, it serves as a very strong 'Detect traps' ability: ALL traps within Doug's range are immediately sensed by him, with all the details known. This allows disabling/avoiding any trap sensed.
The second option would also work VERY well together with Operation Desert Storm. Play Snare and Deadfall first, follow with ODS, and every trap within range should backfire. This is great for making henchman/minion hash, since all of the traps should backfire against their creator/his people.
-Feinan
Snare and Deadfall
Michael Longcor
Snare and deadfall, pit and noose
Drive your quarry where you choose
Baffle them with trick and ruse
Snare and deadfall, pit and noose
Snares are meant to catch and hold
Loop of vine with knot to hide it
Placed just where the overbold
Still a foot or head inside it
Hook it to a counter weight
Or a young and sturdy sapling
Use their manly pride as bait
Catch them with its sudden grappling
Snare and deadfall, pit and noose
Drive your quarry where you choose
Net them so they cant get loose
Snare and deadfall, pit and noose
Deadfalls kill the prey with weight
Dropping down from high above them
Make it look like act of fate
Rocks and limbs with none to show them
Carve the triggers out with care
Hide them so that none can see them
Greased with fat from boar or bear
So the slightest touch will free them
Snare and deadfall, pit and noose
Drive your quarry where you choose
Lost without a hope or clue
Snare and deadfall, pit and noose
Hidden pits for them to tread
Drop them down to kill or maim them
Men cant fight if they are dead
Men march slower if you lame them
Line the holes with wooden spikes
Harden tips within the fire
Row on row like warriors spikes
Give them more than they desire
Snare and deadfall, pit and noose
Drive your quarry where you choose
Dead men cannot carry news
Snare and deadfall, pit and noose
Lead them on and lead them long
Make it look like natures crafting
Fear and greed will drive them on
Bite your tongue to keep from laughing
Let them think theyve won the war
While the noose draw ever tighter
Deadly though these brigands are
Traps can take the toughest fighter
Snare and deadfall, pit and noose
Drive your quarry where you choose
With no choice except to lose
Snare and deadfall, pit and-
Snare and deadfall, pit and noose
Drive your quarry where you choose
With no choice except to lose
Snare and deadfall, pit and noose
I see two potential abilities for this one. First, it could boobytrap the area surrounding Doug, but this would probably only last until the song's end, so it's of limited usefulness. Second, it serves as a very strong 'Detect traps' ability: ALL traps within Doug's range are immediately sensed by him, with all the details known. This allows disabling/avoiding any trap sensed.
The second option would also work VERY well together with Operation Desert Storm. Play Snare and Deadfall first, follow with ODS, and every trap within range should backfire. This is great for making henchman/minion hash, since all of the traps should backfire against their creator/his people.
-Feinan