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2016-12-27: Time Away
Forum: Stories
Last Post: robkelk
12 minutes ago
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Image-Dump Thread 30
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1 hour ago
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Fic Update Thread 57: Var...
Forum: Other People's Fanfiction
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2 hours ago
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The Imperial Presidency
Forum: Politics and Other Fun
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3 hours ago
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2025 Election Thread
Forum: Politics and Other Fun
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4 hours ago
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All The Tropes Wiki Proje...
Forum: General Chatter
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Yesterday, 09:13 PM
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Crossovers That Should No...
Forum: Other People's Fanfiction
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More Political Images thr...
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Polarizing stories spotte...
Forum: Politics and Other Fun
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Yesterday, 08:57 AM
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Image Thread #3
Forum: My Apartment Manager is not an Isekai Character
Last Post: robkelk
05-11-2025, 02:20 PM
» Replies: 153
» Views: 20,470
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Today on "Random dumb-AI generated clickbait..." |
Posted by: classicdrogn - 11-30-2021, 10:45 PM - Forum: General Chatter
- Replies (5)
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Homemade dog food? Necessary persistence scope and complexity involved in travel insurance? Dubious later in this surveillance picture?
One asynchronous retrieve module. Nurture creativity and original filter. Thrill your kids!
Gauss rifle perhaps? Remove cotter pin at strap. Psychological and mental health? To bash or anything. Anybody want him anywhere. Press batter into pan.
Cute birthday card. Will today have given thee the nearness in the major sterol in most often?
Island would improve on that question. Intermediate level group associated with the valve. Kat the nice veneer the naked balcony run.
Cherry veneer construction. Durable fine point stylus. An utterly irrelevant topic posting pleasure.
Except mine is better! (phone number deleted) Underneath the glass. So treating you job due to spasm of a sail camp? (phone number deleted) Like hanging round by trolling this ...
Your nature is tipping! Noted their beneficial effect in rotating fluid. Impoundment or immobilization must not shift colors. Conditioner is the news.
Eye trauma or injury could occur? Captain you must resign.
Ectopic teeth are just appalling. Cut cut cut! Forward declare everything you write!
Tiresome is the oral cavity? English will follow. Florida should remember its name.
Alfa alloy fuel cap? Insurer taps voice analysis and flawless execution. Probably dog food.
Robot surgery is complete? Any scenario except for lace trim.
(All these were found by searching "mushroom sloop," in quotes, BTW. I guess Google doesn't like mushrooms...)
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[OOC][META][INFO][FUN] So what do they REALLY know? |
Posted by: Black Aeronaut - 11-30-2021, 07:46 AM - Forum: Hangar 13
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I know that some people might call my knowledge and experience into question. And this is only natural - people are kinda wired to be skeptical because this skepticism acts as a check to make sure things happen as they should.
That said, I found a little something that should provide a small bit of insight into the sort of work I did as a Gunners Mate in the US Navy - the magazine sprinkler system.
https://www.globalsecurity.org/military/...60_ch1.pdf
No worries, this is an unclassified document for a system that we've been using since before World War I, and have kept using because it never, ever fails. The only maintenance it needs is a quarterly operational check, and a ten-year interval maintenance requirement where all the rubber and monel bits get replaced.
That quarterly check is really kinda fun for us. It's one of those things that will have a lot of people on the ship wondering what the hell we're doing, because it's all the Gunners Mates' show with just a bit of coordination from the Damage Controlmen (because our magazine sprinkler systems have remote operation valves in their DC lockers). It involves fitting a device called a "test casting" into the main sprinkler valve, which will divert the water from the sprinkler pipes into a 2.5" fire hose which is connected to an overboard discharge port. Very noisy, because OMG 150PSI (10.3 bars) SALT WATER VIA SHIP'S FIRE MAIN SYSTEM! BOOM-WHOOOOOSSSHHHHH!!!
(The "BOOM" is that same 150 PSI salt water in the sprinkler system's hydraulic control lines as it opens the main valve... And it ain't a little one!)
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Re: Kyle Rittenhouse |
Posted by: Black Aeronaut - 11-29-2021, 02:17 PM - Forum: Politics and Other Fun
- Replies (3)
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Okay, I got a question for you folks.
What EXACTLY did you *want* Kyle Rittenhouse to do in a situation where he is being assaulted by a bunch of rioters?
No, do not dodge the question by saying he should not have been there in the first place. There were a *lot* of people who should not have been there in the first place.
Also do not dodge the question by saying he should not have been armed. There were a *lot* of people there who were armed.
And definitely do not split hairs about what *type* of weapon he was armed with. That matters little in the grand scheme of things. (Translation: if it had been anything other than a gun that Kyle Rittenhouse had used, then your issue is ultimately not about the actions of Kyle Rittenhouse.)
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New Issue just dropped, new things! |
Posted by: Terrenceknight - 11-26-2021, 03:06 PM - Forum: The Legendary
- Replies (5)
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New strike force came in with the patch today. Dr Aeon. Comes with new challenge settings you can select at start and these replace the old challenge settings but now you get additional rewards for finishing the tf with the new challenge settings in place.
New Powersets!
Seismic blast: Primary for Blaster/Corrupters and Secondary for Defenders.
Earth Manipulation: Secondary for blasters.
Powerset proliferation:
Scrapper: Stone melee and modified Stone armor.
Stalker: Stone melee and modified stone armor.
Powerset Changes:
Stone Armor has been revamped.
Power Customization
Stone Armor powers now have a set of Minimal themes. These themes still display geometry on the character while the powers are running, but are significantly less obtrusive.
Rock Armor
Endurance cost has been reduced from 0.26 end per second to 0.208 end per second
Stone Skin
The following stats were moved to Stone Skin from Granite:
Added Resistance against Fire, Cold, Energy, Negative and Toxic damage. +10%/7.5% for Tankers and Brutes respectively.
Added Defense to all but toxic. +5%/3.75% for Tankers and Brutes respectively.
This power should now accept Defense enhancements and sets.
Earth's Embrace
Recharge lowered from 360 seconds to 120 seconds
Cast time reduced from 2.1 seconds to 1.0 seconds
Duration reduced from 120 seconds to 60 seconds
The Max HP buff can no longer be stacked with itself
Heal scale reduced from scale 4 to scale 1.35
Mud Pots
Endurance cost for this power has been reduced from 0.78 end per second to 0.52 end per second
Crystal Armor
This power now grants a 20% recovery buff while it's active
Power can now be enhanced for end modification sets and enhancements
Cast time reduced from 2.01s to 1.0s
Endurance cost has been reduced from 0.26 end per second to 0.208 end per second
Minerals
This power now grants a 15% recharge buff while it's active
Endurance cost has been reduced from 0.26 end per second to 0.208 end per second
Brimstone Armor
This power now grants the caster a fire damage proc
This proc is based on attacks cast time, instead of their recharge
This proc uses AT modifiers: Ranged_Damage for attacks with base ranges > 20 ft and Melee_Damage otherwise.
(Brutes Only) This proc scales with Fury (up to x2 damage at 100% Fury)
(Scrappers Only) This proc has a chance to critical hit
Increased Fire/Cold resistance from scale 2.5 to scale 3.0
Added scale 2.0 Toxic resistance
Endurance cost has been reduced from 0.26 end per second to 0.208 end per second
Granite
Players should now be able to do small 1.5ft high jumps while in granite form. This is high enough to jump some small bench-sized ledges, but not enough to jump over enemies or fences.
The following stats were moved to Stone Skin from Granite:
Resistance against Fire, Cold, Energy, Negative and Toxic damage was reduced by 10%/7.5% for Tankers and Brutes respectively.
Defense lowered by 5%/3.75 for Tankers and Brutes respectively.
Electrical Blast has been reworked:
Electrical Blast attacks now have a chance to Shock enemies for 20% bonus damage depending on their current Endurance! This damage scales with buffs and enhancement. In addition, Shocking enemies will return a portion of Endurance back to you and inflict -40% Recovery Debuff on your target for 5 seconds each application, replacing the prior % chance to do so on many powers (with some exception). Starting at 80% endurance, your chance to Shock will scale from 10% up towards 100% when an enemy is fully drained.
Notes:
Returned endurance is non-enhanceable.
Single Target Attacks return 1/2 of the base cost, AoEs return 1/4.
AoEs will only restore endurance once, not per target.
Short Circuit, Tesla Cage, and Thunderous Blast will always inflict -100% Recovery debuff. In addition, they all have a chance to do additional -Recovery with Shock.
Voltaic Sentinel will not return endurance.
Shocking is separate from Scourge/Other such bonus procs and will not double-dip.
This change not only shores up Elec's single target damage conditionally, but also allows players to more easily keep targets drained as their basic attacks will proc Shock and inflict -Recovery the more endurance they drain.
AT Specific Endurance Drain Scales
Electrical Blast powers now follow the EndMod scales for each AT, much like Electrical Affinity. This is applicable strictly for Corruptors (1.1 scale) and Defenders (1.25 scale) where they will have bonuses to End Drain, -Recovery, and +End Return compared to Blasters and Sentinels who have a 1.0 scale.
In addition, the following powers had their base End Drain values changed for each AT:
Tesla Cage - 7% -> 20% (22% / 25%)
Slow Zapp - 15% -> 30% (33% / 37.5%)
These changes will help the Support AT's fulfill their roles with Electrical Blast with better Endurance Modification prowess, and easier usage of Shock compared to the higher damage AT's.
Power Changes
Ball Lightning
DoT duration lowered from 3.1s to 2.2s, retains the same number of ticks
Short Circuit
DoT duration lowered from 2.1s to 1.5s, retains the same number of ticks
Animation lowered from 3.0s to 2.5s. Now hits sooner.
Charge Up (Aim)
Aim has been renamed Charge Up
Lowered ToHit /Dam from scale 5 to scale 4
Added a scale 2.5 End Mod Str Boost that boosts your endurance drain
(Blaster/Sent = 25% , Corruptor =27.5%, Defender = 31.25%)
Tesla Cage
Tesla Cage has been revamped to emit Chain Lightning! Taking this power allows you to build Static Charges with each activation of other electrical blast attacks. As Static builds, you can unleash it with Tesla Cage where electricity will jump off your main target to shock others nearby!
Charged Bolts, Lightning Bolt, and Zapp/Zapping Bolt will build Static charges as long as you own Tesla Cage or any Electrical Affinity power.
This Static is shared with Electrical Affinity
In addition, Electrical Manipulation for Blasters can gain static with Electric Fence, Charged Brawl, Havok Punch, and Shocking Grasp if you own Tesla Cage.
Each Static charge will allow Tesla Cage to chain jump to one additional nearby target within 10 feet of the main target.
For each jump, you will spend 1 Static. If you jump to 3 extra targets, you will spend 3 Static and keep the rest. You do not spend Static on purely single target hits.
Chain Jump Damage for Blaster, Corruptors and Defender will grow on each subsequent jump, but only the primary target will be held.
Chain Jump Damage for Sentinels will be 15% of the damage inflicted against the main target.
The main target of Tesla Cage will be hit for 20% endurance drain, while additional targets suffer a smaller portion.
While you can gain well over 10 stacks, the target cap for Tesla Cage is 10 additional targets (6 for Sentinels)
The power will gain a Blue ring indicating you have reached your Chain Cap
BlueRing.png.f7131ae3519bd50e6147f55b6169ba5a.png
Only the Main Target of Tesla Cage can trigger Procs.
Voltaic Sentinel
This power is now a toggle (0.52 end/s)
Recharge reduced to 10s
This toggle is still susceptible to drop if mezzed
Changes to Voltaic Sentinel's powers:
Powers now properly scale per summoning AT (Including Dominator's Electrical Assault version, though it has no other changes at this time)
Bolt recharge reduced from 2.5s to 1.25s
Bolt activation normalized to 1s (some randomly were at 1.17s)
These changes allow the Sentinel to rapidly fire electricity within a crowd, or on one target continuously.
End Drain normalized to -4% from -5%, but now scales properly for Corruptors and Defenders on top of being rapid-fire.
Damage normalized to scale 0.56, below are the base damage values at lvl 50:
Blaster: 35.03
Sentinel: 29.58
Corruptor: 23.36
Defender: 20.24
Voltaic Sentinel's bolt can also proc Shocked!
Thunderous Blast
Added a -30% bonus Endurance Drain vs Elite Targets (Main Target Only).
This bonus is NOT boostable or resistible, and scales down as the target's endurance depletes.
There is no special -Recovery bonus associated with this aside from the base stats / shock.
beyond that you'll have to hit up the thread where the update is listed here
https://forums.homecomingservers.com/top...27-page-3/
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