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A Stoner To Look At - Printable Version +- Drunkard's Walk Forums (http://www.accessdenied-rms.net/forums) +-- Forum: General (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=1) +--- Forum: The Legendary (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=14) +---- Forum: Build Advice (http://www.accessdenied-rms.net/forums/forumdisplay.php?fid=16) +---- Thread: A Stoner To Look At (/showthread.php?tid=3176) |
A Stoner To Look At - Ankhani - 08-28-2008 Wire: Here is the build I am currently using for Emet. This gives the Level at which I took each power, then the number of slots I have in it (at level 50) and the Enhancements in it. All Enhancements are level 50, and all non-set Enhancement listed is assumed a generic IO Archetype: Tanker Primary: Stone Armor Secondary: Super Strength +---------------------------------------------+ 01 => Jab- 3: Recharge, Mocking Beratement: Taunt/Recharge, Mocking Beratement: Recharge 01 => Rock Armor- 2: Luck of the Gambler End.Red./Recharge Luck of the Gambler Defense/Recharge 02 => Punch- 4: End.Red., (2)Accuracy, Recharge 04 => Haymaker- 4: End.Red., (2)Accuracy, Recharge 06 => Mud Pots- 6: (3) End.Red., Armageddon: Chance for Fire Damage, Scirocco's Dervish: Chance for Lethal Damage, Scirocco's Dervish: Damage/End.Red. 08 => Rooted- 5: Heal, Numina's Convalescence: Heal, Numina's Convalescence: Heal/End.Red., Numina's Convalescence: Heal/Recharge, Numina's Convalescence: End.Red./Recharge 10 => Recall Friend- 2 Jaunt: End.Red./Range, Jaunt: Range 12 => Stone Skin- 4: Resist, Impervium Armor: +Psionic Resistance, Aegis: Resist, Aegis: Psionic/Status Resistance 14 => Teleport- Time&Space Manipulation: End.Red Time&Space Manipulation: Range 16 => Swift- 3: (3)Run Speed 18 => Health- 6: (3)Heal, Numina's Convalesence: +Regeneration/Recovery, Numina's Convalesence: Heal, Numina's Convalesence: Heal/Recharge 20 => Stamina- 4: (3) End.Mod. Performance Shifter: Chance for +Endurance 22 => Brimstone Armor- 2: (2)Resist 24 => Crystal Armor- 2: Luck of the Gambler: +7.5% Recharge, Luck of the Gambler: Defense/Recharge 26 => Taunt- 3: Perfect Zinger: Taunt, Perfect Zinger: Taunt/Recharge, Perfect Zinger: Chance for Psionic Damage 28 => Rage- 6: (3)Recharge, (3)To-Hit Buff 30 => Knockout Blow- 6: Hecatomb: Damage, Hecatomb: Damage/Recharge, Hecatomb: Damage/Recharge/Accuracy, Hecatomb: Recharge/Accuracy, Hecatomb: Damage/Endurance 32 => Granite Armor- 6: (3)Defense, (3)Resist 35 => Earth's Embrace- 5: (3)Heal, (2)Recharge 38 => Foot Stomp- 6: (2)End.Red., (2)Accuracy, Recharge, Damage 41 => Hurl- 4: Devistation: Damage/End.Red. Devistation: Damage/Recharge, Apocalypse: Recharge/Accuracy, Apocalypse: Damage 44 => Minerals- 4: (3)Defense, End.Red. 47 => Stone Prison- 1: Recharge 49 => Fossilize- 1: Recharge --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Wiregeek - 08-28-2008 starting from the top - this is just on a per-power basis. Jab - - perhaps 3 slots worth of Pounding Slugfest, to net 8% regen, and .63% e/ne def? - 2 slots of Stagger will net you 2% run speed - 2 slots of Rope a Dope (6% regen) or Stupefy (2.5% recov) Stone Armor - looks good to me. Punch - 4 slots gives a LOT of options. - Touch of Death - 2 is crap, 3 gives 1.5% MaxHP, 4 adds 2.5% damage - Mako's - 2 is crap, 3 is 1.5% MaxHP, 4 adds 3% Damage - 2 slots of Pounding Slugfest gives 8% regen, 3 adds .63% e/n def, 4 adds 2% damage Haymaker = Punch Mud Pots- 6 slots, you like your procs... - 5x Armageddon nets 4% recovers, 2.53% fire/cold resist, 15% (!) accuracy, 10% recharge. - 2x Armageddon for the 4% recov, keep your Scirroco's for the 10% regen Rooted- 5 slots, pretty sweet power. - 3x numina's, 2x Miracle will trade 6% global healing for 2.5% recovery - your call there, Mids might provide better numbers Recall Friend- ! - I'm going to set this slotting on Pooky, now. I only have 2x Range IO in it, this is a far superior use. good call! - Upgrade this to T&S Manip to get 8% instead of 4%, if you don't run into the 5x Limit. Stone Skin- - unless you can add a slot to grab the Steadfast Protection 1.5% recov bonus, I see nothing to improve here. Teleport- - Nothing to see here, move along. Swift - No SS No Swift 14.3 0 19.3 1 21.5 2 23.5 3 24.3 4 24.6 5 24.9 6 25.3 - you only lose .8mph by losing a slot here. something to think about. you only lose 2.8mph losing _both_ slots here. Health- looks like 3x numina's for the MaxHP bonus.. -up it to four for the Healing 6%? -add Miracle +recov and Miracle heal for 2.5% recov plus 15% recov -add Regen Tissue +regen and *mumble* for 4% Run Speed and 25% regen Stamina- -get to wents NOW for Perf Shitter: End Mod! 2x perf shifter = 5% movement! -3x adds 1.88% MaxHP -4x adds 2.5% recov Brimstone Armor- -switch to an Aegis pair to grab 5% run speed Crystal Armor- -no arguments here! Taunt- -no arguments here! if I can spare the slots, I'm going to adopt this slotting in Mag. Rage- Per Mids, this can take to-hit sets. -Gaussian's x4 (rech/end, to-hit/rech, to-hit/rech/end, to-hit) adds 5% move, 1.88% MaxHP, 2.5% recov, 2.5% damage -pad that out with 2x Adjusted Targetting (rech, to-hit/rech), and you should actually gain a wee bit on rech (Mids says I'm 101.47% rech, 57.52% to-hit, you're 99.08% rech, 58.48% to-hit) KO Blow- -gotta assume you're slotting Hecatomb here for the 10% rech, it's delicious, isn't it? -if you 5-slot Unbreakable Constraint in here, you'll lose some damage on the attack, keep the set bonusses, and be able to 5-slot Hecatomb in, say, Haymaker. -Failing that, Slot 6 could be Unbreakable's proc (Chance for Smashing), or Ghost Widow's proc (chance for psi), or Mako's Chance for Lethal. Granite- you're pulling 58.48% def/res with your current slotting. - LOTGx2 (rech, def), Aegisx2 (Resist, Resist/End), ImperviumX2 (resist, resist/end) makes 42.17% def, 59.02% resist, and 51.31% end discount --with 7.5% rech bonus, 5% runspeed, 2.5% recovery set bonusses. Earth's Embrace- Hoarfrost! -good place for Numina's Heal, Numina's Heal/Rech, Aegis resist/rech, Aegis resist/end/rech, regen tissue heal/rech, regen tissue heal/end/rech -Numina's gives 12% regen -Aegis gives 5% runspeed -Regen Tissue gives 4% runspeed -this slotting provides 96.48% heal, 97.29% rech, and 29.36% resist (comes out to 25.29% Toxic Resist) Foot Stomp- current slotting is 83.32% acc, 42.4% dam, 83.32% end rec, 42.4% rech. -2x Scirroco's = 10% regen -2x Armageddon = 4% recovery -4x Scirroco's = 9% acc, 3.13% NE resist -Mids says KB, Taunt, and PBAoE for this, setwise. -2x Kinetic Crash = 3% runspeed -2x Kinetic, 2x Armageddon, 2x Scirroco's = 10% regen, 4% recov, 3% runspeed, 80.24% acc, 74.89% dam, 74.89% end, 96.89% rech, 47.75% KB Hurl- Current slotting is noice. -Nothing to add Minerals- -2x LOTG for 7.5%/10% regen -Kismet or Serendipity offer interesting minor regen or recov bonusses. Stone Prison/Fossilize- 42.4% rech -These both could take the Devastation quad (acc/dam/end/rech) 19% each -or the Devastation Dam/Rech 27.19% -or the Devastation Acc/Dam/Rech 21.75% I like the triple - give up 50% of your rech to gain 21.75% acc and 21.75% dam. "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Ankhani - 08-29-2008 Good advice there Wire. Only have a few things to add/point out. Mud Pots: I intend to have the other 5 Armageddon in Foot Stomp, as I would prefer to keep my straight End Reds in there. Stone Armor: Going to put a LotG +7.5% in here when I can. Swift: I am very picky about my speed. If I find somthing that -needs- another slot, I'll drop one, but not both. Health: Yes, I am going for 4 Numi's for that extra 6% heal. I hope to get the Regen Tissue +Regen some time for it too. Brims: Good Idea, I'm still looking for sets to put in KO Blow: Good Call! More Recharge! Granite: I don't quite know what you mean by that 58.48% Def/Res. Is that percent extra over the base of 50%Res 25%Def? Can't say till I know what you mean. EE: Another good idea, as I said, still looking for sets to put in, though I'll probably put in 4 Numi for another 6% heal, as I think it boosts the effect of Rooted's +Regen Foot Stomp: I'll probably end up with Armageddon in here, since I need it 5 slotted, and want Mud Pots End Reduced as much as possible. Minerals: Planning on a LotG for this. Stone Prison/Fossilize: Probably will remain straight recharge, since no possibility for set bonus. Once again, thanks for all the input and suggestions. I was nearing the end of 'what should I do next?' with Emet. --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Wiregeek - 08-29-2008 Quote:Granite: I don't quite know what you mean by that 58.48% Def/Res. Is that percent extra over the base of 50%Res 25%Def? Can't say till I know what you mean. per Mids, your setup netted 58.48% def and resist damage enhancement on that power - I didn't check the totals. "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Ankhani - 08-29-2008 I'll have to check that idea out then. I'll probably take awhile to get all the Armageddons and LotGs, less of the Unbreakables and Numina's. Suffice it to say, you've got some good stuff there. --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Ankhani - 09-09-2008 Proposed Finalized Layout of Emet: Feel free to poke around with it, and let me know what you think. --- Hero Plan by Mids' Hero Designer 1.4006 http://www.cohplanner.com/ Emet: Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Super Strength Power Pool: Teleportation Power Pool: Fitness Ancillary Pool: Earth Mastery Hero Profile: Level 1: Rock Armor
Level 1: Brawl
------------ Set Bonus Totals:
Set Bonuses: Luck of the Gambler (Rock Armor)
(Jab)
(Haymaker)
(Mud Pots)
(Rooted)
(Recall Friend)
(Stone Skin)
(Stone Skin)
(Teleport)
(Health)
(Stamina)
(Brimstone Armor)
(Crystal Armor)
(Taunt)
(Rage)
(Knockout Blow)
(Granite Armor)
(Granite Armor)
(Granite Armor)
(Earth's Embrace)
(Foot Stomp)
(Hurl)
(Hurl)
(Minerals)
(EDIT: New Data Chunk, with corruption resistance: ) | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1401;686;1372;HEX;| |78DAA594596F125114C7EFC0200506286DE9423768A16C655AB4265D8CC658EA124| |96AC13EA96424634B6C679A99316A7CF103F8A4313EB9C4E543183F8ABB7E103CCB| |A569637C7202E777E79C73CFFDDF73B9D41FAC6B423C3E2714EDC29EE1BAADA661D| |D359D40DDD8E9B4D5DABEE905851029F6B6D6CD3BA6E59A7AC3B32DB375DED9B79D| |7119AA9B7B2604EE1DC0B8E139A6B5E3ED262E5BBB260C3DBD3718D8B4ED3DBD09B| |907B6E3195EC7B634726D743CCB74DD7FBF0CD40E3A6DBD6638DE6EAB6EB89EE93C| |1C056545F87E0E09F9741531A4085115BE24613E7C18F189B2A048C78750F709154| |8506482C2096A8A1066E890E0E704D53F4773C27942AC40E82F324A846F20254005| |BB8140862A9C3886BE2AE311A17A9FF01D660579961ACC92AB729D36B0708DD1606| |C1172702421B9DF5094D6ADC6085FC01DE142FE48010679A11519A7696A6C899087| |0A5159217AAC42002271AEE08B5748CAC031042121217798380B8349317A859628B| |1D6D2B67264031556DE07B306A5B0C134151A92784AEB0EBF20FC800D24A5B0246B| |1DAE127E4264444646F8744713DC1538A2317986632E9549590C9B701212C615852| |48FBF21D7049FF5C45B7A9B7AC778CD78C50D09E3DE78A3937C7899758A646B8C0D| |C2DC45C625C26F90392DDB33CDBFC534AB4DF376D28B844C967A96E143FA0AB366E| |4AF6C86DB38CB8D9BE536CE36095996BD04D272525A6E99975F21E457196B8C3384| |22AB3F05B30A3CCB5F784FAEE207C63CE5951608BF404C59E695E53D9A1247C1F59| |EC1BDD0394FE82CEC39B816A56B51B6583DBC82F081475CFDCBB3A91EDE42A190A7| |8839DCC6FF7A3E6ABD3AA12DFC2F68A2D9C44BBF8DA31B686EE2EB2D1C1938BA8DA| |68DAFDD4F5A4F697C1905ADA05945B386E6092605236022683434513431347134FD| |6806D10CA349A17989A6FB07D758F250| |-------------------------------------------------------------------| --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Wiregeek - 09-09-2008 Ankh, you need to update your Mids, I can't import that. looks like a really solid build, though - nice balance of DPS and defense. and cheap! (relatively speaking) "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Wiregeek - 09-09-2008 ok, from the top... Level 1: Rock Armor - No Change Level 1: Jab Suggest Absolute Amazement x2 or x3 for 4% recovery Level 2: Punch Suggest Force Feedback x2 or x3 for 5% movespeed Level 4: Haymaker no change Level 6: Mud Pots suggest 4x Scirroco's for 10% regen, 3.13% NE resist, 9% acc, at the cost of .05 end/sec - also gains about 21% taunt Level 8: Rooted Possibly could lose the generic Heal IO here, and put the slot in Stone Skin. you'd be trading 7% regen for 3% def to all Level 10: Recall Friend no changes Level 12: Stone Skin Adding a slot here lets you shoehorn in the Steadfast unique - gaining 3% def to all Level 14: Teleport No Change Level 16: Swift you only gain .8 mph from the third slot here. Level 18: Health Alternative slotting here could net 4% runspeed and 2.5% recovery - at the cost of 6% global heal bonus, which looks like a bad idea to me. have to check the numbers on this. Numbers say double-shots of Regen Tissue (Unique, Heal/End), Miracle (Unique, Heal), and Numina's (Unique, Heal), end up with _more_ overall regen. Level 20: Stamina Suggestion: Replace the 2x generic IO with Perf Shifter End Mod/Acc and End Mod/Rech - you lose a bit of 'natural' end mod from stamina, but make it back (and more again) from the set bonus, as well as netting some MAxHP Level 22: Brimstone Armor No Change Level 24: Crystal Armor Swap Def/Rech for plain Def in LOTG set - minor defense upgrade in something you don't have to worry about anyway. Level 26: Taunt Suggest trading out the PZ: Taunt for PZ: Taunt/Rech/Range Level 28: Rage rolling with AT to-hit/rech, to-hit/end/rech, to-hit/end, end/rech, rech, and Gaussian's to-hit/rech gets ya some end discount, and about 2% rech bonus, at the cost of 1% to-hit. for the record, I had to scrape and scrabble to get any sort of improvement at all - good slotting. Level 30: Knockout Blow no change - VERY end-expensive attack there! woo! very inf-expensive, too, the way it's slotted! Level 32: Granite Armor Mids claims the Impervium psionic def is not a unique, and may be worth switching to. no other changes. Level 35: Earth's Embrace lose the 6% global heal, go for a split Numina's/Miracle - if you can scrape another slot for this, a triple/triple will net you Yours 6.1 end 102.2s rech heal 73% 6% Global Heal, 35.1 MaxHP, 12% regen 5 slots Mine 5.55 end 101.1s rech heal 78.3% 2.5% recov, 70.2 MaxHP, 12% regen 6 slots Level 38: Foot Stomp No changes suggested. The cost and potency of those purples is making me sweat, and my collar feel too tight, though.. @_@ Level 41: Hurl You can trade an additional slot here for 56.2 MaxHP, or 42.2 MaxHP *shrug* Level 44: Minerals replace the generics with Gift of the Ancients, net 7.5% _runspeed_, 2% recov, and 2.5% resist to fire (whoo 8 P ) "No can brain today. Want cheezeburger." From NGE: Nobody Dies, by Gregg Landsman http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies - Ankhani - 09-10-2008 I can confirm Inpervium Psi Resist is not unique, and I might drop one in Brims, in place of Aegis if I get the chance, but I'm kinda 'meh' on giving up a slot in Granite, when I could use Minerals instead. As for KO Blow, it is high on the End, but the cost of putting Unbreakables (~20M per) in it is less than the cost of Hecatombs (~35M per) already have in it, so It shouldn't be to hard, and the PBAoEs (~40M per) aren't too bad compared to the ~50M I paid for each of the Ranged. --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI But Wait! There's More! - Ankhani - 10-20-2009 I've tinkered a little with the Golem's build and Come up with some nice results. This includes Physical Perfection, which I'm not so sure I'm going to swap out my Earth Mastery powers for. Physical Perfection, in this build, nets an extra 5Hp/sec (46% bonus) and 0.23 end/sec (12% Bonus). Any of you have suggestions to eek a little more Tank out of this? --- Hero Plan by Mids' Hero Designer 1.601 http://www.cohplanner.com/ Click this DataLink to open the build! Emet: Level 50 Magic Tanker Primary Power Set: Stone Armor Secondary Power Set: Super Strength Power Pool: Teleportation Power Pool: Fitness Ancillary Pool: Energy Mastery Hero Profile: Level 1: Rock Armor
Level 1: Brawl
------------ Set Bonus Totals:
Code: | Copy & Paste this data into Mids' Hero Designer to view the build | The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Acyl - 10-21-2009 Physical Perfection is a very strange animal. Most of the 'power builders' use it for endurance rather than regen - it's a mix of Health and Stamina, after all. But for most folks, the Stamina part is more valuable. In particular...it's an interestingly weird place to put the Numina and Miracle uniques. They work exceptionally well in Physical Perfection, because apparently their +recovery bonuses are boosted by EndMod slotting in the same power. This has been a known fact for a while, but it's come to the fore with Physical Perfection. The downside of sticking the uniques into Physical Perfection, though...is, well, the fact it's an Ancillary Power Pool thing. Whereas if you do what most folks do and stick 'em into Health, you get the benefit much earlier. Which matters if you exemp a lot. Of course, this is probably meaningless to you...I suspect endurance isn't really a concern for this build. If you're trying to maximise regen, then, what you have works well as anything else. -- Acyl Golem i19-style! Now with 100% More Fighting Pool! - Ankhani - 12-04-2010 - Morganite - 12-05-2010 Ankhani Wrote:Updated for issue 19: We are approaching unkillable critical mass! That's a bit of a philosophical question. Perhaps I'd say "It's giving the correct answer for the question you asked it." You have the Force Feedback proc in Kick, so one time in ten after using Kick, you'll have that much recharge.. for five seconds. And when you have the power set as active, it'll show you numbers based on that. Honestly, I'm not sure I see the point of this proc in that power. For a frequently used AoE, it looks quite desirable. (Which is why I want one in Psionic Tornado eventually.) Whereas even if you put Kick on autofire, I don't know if it'd accomplish much. -Morgan. - Ankhani - 12-05-2010 Ahh yes. I forgot about that one. The reason it is in there is I'll likely rarely use Kick anyway. Figured I might as well put something in there that might make some use occasionally. --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI - Ankhani - 12-15-2010 Mark the Calender: The Golem has reached 45% Defense (in Mids) Paragon will never be the same again... --- The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself." >Analects: Book V, Chaper XXVI |