Wire:
Here is the build I am currently using for Emet. This gives the Level at which I took each power, then the number of slots I have in it (at level 50) and the
Enhancements in it. All Enhancements are level 50, and all non-set Enhancement listed is assumed a generic IO
Archetype: Tanker
Primary: Stone Armor
Secondary: Super Strength
+---------------------------------------------+
01 => Jab- 3: Recharge, Mocking Beratement: Taunt/Recharge, Mocking Beratement: Recharge
01 => Rock Armor- 2: Luck of the Gambler End.Red./Recharge Luck of the Gambler Defense/Recharge
02 => Punch- 4: End.Red., (2)Accuracy, Recharge
04 => Haymaker- 4: End.Red., (2)Accuracy, Recharge
06 => Mud Pots- 6: (3) End.Red., Armageddon: Chance for Fire Damage, Scirocco's Dervish: Chance for Lethal Damage, Scirocco's Dervish:
Damage/End.Red.
08 => Rooted- 5: Heal, Numina's Convalescence: Heal, Numina's Convalescence: Heal/End.Red., Numina's Convalescence: Heal/Recharge, Numina's
Convalescence: End.Red./Recharge
10 => Recall Friend- 2 Jaunt: End.Red./Range, Jaunt: Range
12 => Stone Skin- 4: Resist, Impervium Armor: +Psionic Resistance, Aegis: Resist, Aegis: Psionic/Status Resistance
14 => Teleport- Time&Space Manipulation: End.Red Time&Space Manipulation: Range
16 => Swift- 3: (3)Run Speed
18 => Health- 6: (3)Heal, Numina's Convalesence: +Regeneration/Recovery, Numina's Convalesence: Heal, Numina's Convalesence: Heal/Recharge
20 => Stamina- 4: (3) End.Mod. Performance Shifter: Chance for +Endurance
22 => Brimstone Armor- 2: (2)Resist
24 => Crystal Armor- 2: Luck of the Gambler: +7.5% Recharge, Luck of the Gambler: Defense/Recharge
26 => Taunt- 3: Perfect Zinger: Taunt, Perfect Zinger: Taunt/Recharge, Perfect Zinger: Chance for Psionic Damage
28 => Rage- 6: (3)Recharge, (3)To-Hit Buff
30 => Knockout Blow- 6: Hecatomb: Damage, Hecatomb: Damage/Recharge, Hecatomb: Damage/Recharge/Accuracy, Hecatomb: Recharge/Accuracy, Hecatomb:
Damage/Endurance
32 => Granite Armor- 6: (3)Defense, (3)Resist
35 => Earth's Embrace- 5: (3)Heal, (2)Recharge
38 => Foot Stomp- 6: (2)End.Red., (2)Accuracy, Recharge, Damage
41 => Hurl- 4: Devistation: Damage/End.Red. Devistation: Damage/Recharge, Apocalypse: Recharge/Accuracy, Apocalypse: Damage
44 => Minerals- 4: (3)Defense, End.Red.
47 => Stone Prison- 1: Recharge
49 => Fossilize- 1: Recharge
---
The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."
>Analects: Book V, Chaper XXVI
Here is the build I am currently using for Emet. This gives the Level at which I took each power, then the number of slots I have in it (at level 50) and the
Enhancements in it. All Enhancements are level 50, and all non-set Enhancement listed is assumed a generic IO
Archetype: Tanker
Primary: Stone Armor
Secondary: Super Strength
+---------------------------------------------+
01 => Jab- 3: Recharge, Mocking Beratement: Taunt/Recharge, Mocking Beratement: Recharge
01 => Rock Armor- 2: Luck of the Gambler End.Red./Recharge Luck of the Gambler Defense/Recharge
02 => Punch- 4: End.Red., (2)Accuracy, Recharge
04 => Haymaker- 4: End.Red., (2)Accuracy, Recharge
06 => Mud Pots- 6: (3) End.Red., Armageddon: Chance for Fire Damage, Scirocco's Dervish: Chance for Lethal Damage, Scirocco's Dervish:
Damage/End.Red.
08 => Rooted- 5: Heal, Numina's Convalescence: Heal, Numina's Convalescence: Heal/End.Red., Numina's Convalescence: Heal/Recharge, Numina's
Convalescence: End.Red./Recharge
10 => Recall Friend- 2 Jaunt: End.Red./Range, Jaunt: Range
12 => Stone Skin- 4: Resist, Impervium Armor: +Psionic Resistance, Aegis: Resist, Aegis: Psionic/Status Resistance
14 => Teleport- Time&Space Manipulation: End.Red Time&Space Manipulation: Range
16 => Swift- 3: (3)Run Speed
18 => Health- 6: (3)Heal, Numina's Convalesence: +Regeneration/Recovery, Numina's Convalesence: Heal, Numina's Convalesence: Heal/Recharge
20 => Stamina- 4: (3) End.Mod. Performance Shifter: Chance for +Endurance
22 => Brimstone Armor- 2: (2)Resist
24 => Crystal Armor- 2: Luck of the Gambler: +7.5% Recharge, Luck of the Gambler: Defense/Recharge
26 => Taunt- 3: Perfect Zinger: Taunt, Perfect Zinger: Taunt/Recharge, Perfect Zinger: Chance for Psionic Damage
28 => Rage- 6: (3)Recharge, (3)To-Hit Buff
30 => Knockout Blow- 6: Hecatomb: Damage, Hecatomb: Damage/Recharge, Hecatomb: Damage/Recharge/Accuracy, Hecatomb: Recharge/Accuracy, Hecatomb:
Damage/Endurance
32 => Granite Armor- 6: (3)Defense, (3)Resist
35 => Earth's Embrace- 5: (3)Heal, (2)Recharge
38 => Foot Stomp- 6: (2)End.Red., (2)Accuracy, Recharge, Damage
41 => Hurl- 4: Devistation: Damage/End.Red. Devistation: Damage/Recharge, Apocalypse: Recharge/Accuracy, Apocalypse: Damage
44 => Minerals- 4: (3)Defense, End.Red.
47 => Stone Prison- 1: Recharge
49 => Fossilize- 1: Recharge
---
The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."
>Analects: Book V, Chaper XXVI