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A Stoner To Look At
A Stoner To Look At
#1
Wire:

Here is the build I am currently using for Emet. This gives the Level at which I took each power, then the number of slots I have in it (at level 50) and the
Enhancements in it. All Enhancements are level 50, and all non-set Enhancement listed is assumed a generic IO

Archetype: Tanker

Primary: Stone Armor

Secondary: Super Strength

+---------------------------------------------+

01 => Jab- 3: Recharge, Mocking Beratement: Taunt/Recharge, Mocking Beratement: Recharge

01 => Rock Armor- 2: Luck of the Gambler End.Red./Recharge Luck of the Gambler Defense/Recharge

02 => Punch- 4: End.Red., (2)Accuracy, Recharge

04 => Haymaker- 4: End.Red., (2)Accuracy, Recharge

06 => Mud Pots- 6: (3) End.Red., Armageddon: Chance for Fire Damage, Scirocco's Dervish: Chance for Lethal Damage, Scirocco's Dervish:
Damage/End.Red.

08 => Rooted- 5: Heal, Numina's Convalescence: Heal, Numina's Convalescence: Heal/End.Red., Numina's Convalescence: Heal/Recharge, Numina's
Convalescence: End.Red./Recharge

10 => Recall Friend- 2 Jaunt: End.Red./Range, Jaunt: Range

12 => Stone Skin- 4: Resist, Impervium Armor: +Psionic Resistance, Aegis: Resist, Aegis: Psionic/Status Resistance

14 => Teleport- Time&Space Manipulation: End.Red Time&Space Manipulation: Range

16 => Swift- 3: (3)Run Speed

18 => Health- 6: (3)Heal, Numina's Convalesence: +Regeneration/Recovery, Numina's Convalesence: Heal, Numina's Convalesence: Heal/Recharge

20 => Stamina- 4: (3) End.Mod. Performance Shifter: Chance for +Endurance

22 => Brimstone Armor- 2: (2)Resist

24 => Crystal Armor- 2: Luck of the Gambler: +7.5% Recharge, Luck of the Gambler: Defense/Recharge

26 => Taunt- 3: Perfect Zinger: Taunt, Perfect Zinger: Taunt/Recharge, Perfect Zinger: Chance for Psionic Damage

28 => Rage- 6: (3)Recharge, (3)To-Hit Buff

30 => Knockout Blow- 6: Hecatomb: Damage, Hecatomb: Damage/Recharge, Hecatomb: Damage/Recharge/Accuracy, Hecatomb: Recharge/Accuracy, Hecatomb:
Damage/Endurance

32 => Granite Armor- 6: (3)Defense, (3)Resist

35 => Earth's Embrace- 5: (3)Heal, (2)Recharge

38 => Foot Stomp- 6: (2)End.Red., (2)Accuracy, Recharge, Damage

41 => Hurl- 4: Devistation: Damage/End.Red. Devistation: Damage/Recharge, Apocalypse: Recharge/Accuracy, Apocalypse: Damage

44 => Minerals- 4: (3)Defense, End.Red.

47 => Stone Prison- 1: Recharge

49 => Fossilize- 1: Recharge
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#2
starting from the top - this is just on a per-power basis.

Jab -

- perhaps 3 slots worth of Pounding Slugfest, to net 8% regen, and .63% e/ne def?

- 2 slots of Stagger will net you 2% run speed

- 2 slots of Rope a Dope (6% regen) or Stupefy (2.5% recov)

Stone Armor - looks good to me.

Punch - 4 slots gives a LOT of options.

- Touch of Death - 2 is crap, 3 gives 1.5% MaxHP, 4 adds 2.5% damage

- Mako's - 2 is crap, 3 is 1.5% MaxHP, 4 adds 3% Damage

- 2 slots of Pounding Slugfest gives 8% regen, 3 adds .63% e/n def, 4 adds 2% damage

Haymaker = Punch

Mud Pots- 6 slots, you like your procs...

- 5x Armageddon nets 4% recovers, 2.53% fire/cold resist, 15% (!) accuracy, 10% recharge.

- 2x Armageddon for the 4% recov, keep your Scirroco's for the 10% regen

Rooted- 5 slots, pretty sweet power.

- 3x numina's, 2x Miracle will trade 6% global healing for 2.5% recovery - your call there, Mids might provide better numbers

Recall Friend- !

- I'm going to set this slotting on Pooky, now. I only have 2x Range IO in it, this is a far superior use. good call!

- Upgrade this to T&S Manip to get 8% instead of 4%, if you don't run into the 5x Limit.

Stone Skin-

- unless you can add a slot to grab the Steadfast Protection 1.5% recov bonus, I see nothing to improve here.

Teleport-

- Nothing to see here, move along.

Swift -

No SS

No Swift 14.3

0 19.3

1 21.5

2 23.5

3 24.3

4 24.6

5 24.9

6 25.3

- you only lose .8mph by losing a slot here. something to think about. you only lose 2.8mph losing _both_ slots here.

Health- looks like 3x numina's for the MaxHP bonus..

-up it to four for the Healing 6%?

-add Miracle +recov and Miracle heal for 2.5% recov plus 15% recov

-add Regen Tissue +regen and *mumble* for 4% Run Speed and 25% regen

Stamina-

-get to wents NOW for Perf Shitter: End Mod! 2x perf shifter = 5% movement!

-3x adds 1.88% MaxHP

-4x adds 2.5% recov

Brimstone Armor-

-switch to an Aegis pair to grab 5% run speed

Crystal Armor-

-no arguments here!

Taunt-

-no arguments here! if I can spare the slots, I'm going to adopt this slotting in Mag.

Rage- Per Mids, this can take to-hit sets.

-Gaussian's x4 (rech/end, to-hit/rech, to-hit/rech/end, to-hit) adds 5% move, 1.88% MaxHP, 2.5% recov, 2.5% damage

-pad that out with 2x Adjusted Targetting (rech, to-hit/rech), and you should actually gain a wee bit on rech (Mids says I'm 101.47% rech, 57.52% to-hit,
you're 99.08% rech, 58.48% to-hit)

KO Blow-

-gotta assume you're slotting Hecatomb here for the 10% rech, it's delicious, isn't it?

-if you 5-slot Unbreakable Constraint in here, you'll lose some damage on the attack, keep the set bonusses, and be able to 5-slot Hecatomb in, say,
Haymaker.

-Failing that, Slot 6 could be Unbreakable's proc (Chance for Smashing), or Ghost Widow's proc (chance for psi), or Mako's Chance for Lethal.

Granite- you're pulling 58.48% def/res with your current slotting.

- LOTGx2 (rech, def), Aegisx2 (Resist, Resist/End), ImperviumX2 (resist, resist/end) makes 42.17% def, 59.02% resist, and 51.31% end discount

--with 7.5% rech bonus, 5% runspeed, 2.5% recovery set bonusses.

Earth's Embrace- Hoarfrost!

-good place for Numina's Heal, Numina's Heal/Rech, Aegis resist/rech, Aegis resist/end/rech, regen tissue heal/rech, regen tissue heal/end/rech

-Numina's gives 12% regen

-Aegis gives 5% runspeed

-Regen Tissue gives 4% runspeed

-this slotting provides 96.48% heal, 97.29% rech, and 29.36% resist (comes out to 25.29% Toxic Resist)

Foot Stomp- current slotting is 83.32% acc, 42.4% dam, 83.32% end rec, 42.4% rech.

-2x Scirroco's = 10% regen

-2x Armageddon = 4% recovery

-4x Scirroco's = 9% acc, 3.13% NE resist

-Mids says KB, Taunt, and PBAoE for this, setwise.

-2x Kinetic Crash = 3% runspeed

-2x Kinetic, 2x Armageddon, 2x Scirroco's = 10% regen, 4% recov, 3% runspeed, 80.24% acc, 74.89% dam, 74.89% end, 96.89% rech, 47.75% KB

Hurl- Current slotting is noice.

-Nothing to add

Minerals-

-2x LOTG for 7.5%/10% regen

-Kismet or Serendipity offer interesting minor regen or recov bonusses.

Stone Prison/Fossilize- 42.4% rech

-These both could take the Devastation quad (acc/dam/end/rech) 19% each

-or the Devastation Dam/Rech 27.19%

-or the Devastation Acc/Dam/Rech 21.75%

I like the triple - give up 50% of your rech to gain 21.75% acc and 21.75% dam.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#3
Good advice there Wire. Only have a few things to add/point out.

Mud Pots: I intend to have the other 5 Armageddon in Foot Stomp, as I would prefer to keep my straight End Reds in there.

Stone Armor: Going to put a LotG +7.5% in here when I can.

Swift: I am very picky about my speed. If I find somthing that -needs- another slot, I'll drop one, but not both.

Health: Yes, I am going for 4 Numi's for that extra 6% heal. I hope to get the Regen Tissue +Regen some time for it too.

Brims: Good Idea, I'm still looking for sets to put in

KO Blow: Good Call! More Recharge!

Granite: I don't quite know what you mean by that 58.48% Def/Res. Is that percent extra over the base of 50%Res 25%Def? Can't say till I know what you
mean.

EE: Another good idea, as I said, still looking for sets to put in, though I'll probably put in 4 Numi for another 6% heal, as I think it boosts the effect
of Rooted's +Regen

Foot Stomp: I'll probably end up with Armageddon in here, since I need it 5 slotted, and want Mud Pots End Reduced as much as possible.

Minerals: Planning on a LotG for this.

Stone Prison/Fossilize: Probably will remain straight recharge, since no possibility for set bonus.

Once again, thanks for all the input and suggestions. I was nearing the end of 'what should I do next?' with Emet.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#4
Quote:Granite: I don't quite know what you mean by that 58.48% Def/Res. Is that percent extra over the base of 50%Res 25%Def? Can't say till I know what you mean.

per Mids, your setup netted 58.48% def and resist damage enhancement on that power - I didn't check the totals.
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#5
I'll have to check that idea out then. I'll probably take awhile to get all the Armageddons and LotGs, less of the Unbreakables and Numina's.
Suffice it to say, you've got some good stuff there.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#6
Proposed Finalized Layout of Emet:
Feel free to poke around with it, and let me know what you think.
---
Hero Plan by Mids' Hero Designer 1.4006
http://www.cohplanner.com/
Emet: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Rock Armor
  • (A) Luck of the Gambler - Defense: Level 50
  • (3) Luck of the Gambler - Recharge Speed: Level 50
Level 1: Jab
  • (A) Recharge Reduction IO: Level 50
  • (3) Mocking Beratement - Taunt/Recharge: Level 50
  • (5) Mocking Beratement - Recharge: Level 50
Level 2: Punch
  • (A) Recharge Reduction IO: Level 50
  • (5) Accuracy IO: Level 50
  • (11) Accuracy IO: Level 50
Level 4: Haymaker
  • (A) Hecatomb - Damage: Level 50
  • (11) Hecatomb - Damage/Recharge: Level 50
  • (15) Hecatomb - Accuracy/Damage/Recharge: Level 50
  • (17) Hecatomb - Accuracy/Recharge: Level 50
  • (17) Hecatomb - Damage/Endurance: Level 50
Level 6: Mud Pots
  • (A) Endurance Reduction IO: Level 50
  • (7) Endurance Reduction IO: Level 50
  • (7) Endurance Reduction IO: Level 50
  • (9) Taunt Duration IO: Level 50
  • (9) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
  • (50) Scirocco's Dervish - Damage/Endurance: Level 50
Level 8: Rooted
  • (A) Healing IO: Level 50
  • (46) Numina's Convalescence - Heal: Level 50
  • (48) Numina's Convalescence - Heal/Endurance: Level 50
  • (48) Numina's Convalescence - Heal/Recharge: Level 50
  • (48) Numina's Convalescence - Endurance/Recharge: Level 50
Level 10: Recall Friend
  • (A) Time & Space Manipulation - Endurance: Level 50
  • (50) Time & Space Manipulation - Range: Level 50
Level 12: Stone Skin
  • (A) Impervium Armor - Resistance: Level 40
  • (13) Impervium Armor - Psionic Resistance: Level 40
  • (13) Aegis - Psionic/Status Resistance: Level 50
  • (15) Aegis - Resistance: Level 50
Level 14: Teleport
  • (A) Time & Space Manipulation - Endurance: Level 50
  • (50) Time & Space Manipulation - Range: Level 50
Level 16: Swift
  • (A) Run Speed IO: Level 50
  • (19) Run Speed IO: Level 50
  • (19) Run Speed IO: Level 50
Level 18: Health
  • (A) Regenerative Tissue - +Regeneration: Level 30
  • (25) Miracle - +Recovery: Level 40
  • (43) Numina's Convalescence - Heal/Endurance: Level 50
  • (43) Numina's Convalescence - +Regeneration/+Recovery: Level 50
  • (46) Numina's Convalescence - Heal: Level 50
  • (46) Numina's Convalescence - Heal/Recharge: Level 50
Level 20: Stamina
  • (A) Endurance Modification IO: Level 50
  • (21) Endurance Modification IO: Level 50
  • (21) Performance Shifter - EndMod: Level 50
  • (23) Performance Shifter - Chance for +End: Level 50
Level 22: Brimstone Armor
  • (A) Aegis - Resistance: Level 50
  • (23) Aegis - Resistance/Recharge: Level 50
Level 24: Crystal Armor
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (25) Luck of the Gambler - Defense/Recharge: Level 50
Level 26: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage: Level 50
  • (27) Perfect Zinger - Taunt: Level 50
  • (27) Perfect Zinger - Taunt/Recharge: Level 50
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
  • (29) Recharge Reduction IO: Level 50
  • (29) Adjusted Targeting - To Hit Buff/Endurance: Level 50
  • (31) Adjusted Targeting - Recharge: Level 50
  • (31) Adjusted Targeting - To Hit Buff/Recharge: Level 50
  • (31) Adjusted Targeting - To Hit Buff: Level 50
Level 30: Knockout Blow
  • (A) Endurance Reduction IO: Level 50
  • (34) Unbreakable Constraint - Hold: Level 50
  • (37) Unbreakable Constraint - Hold/Recharge: Level 50
  • (37) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
  • (39) Unbreakable Constraint - Accuracy/Recharge: Level 50
  • (39) Unbreakable Constraint - Endurance/Hold: Level 50
Level 32: Granite Armor
  • (A) Luck of the Gambler - Defense: Level 50
  • (33) Luck of the Gambler - Recharge Speed: Level 50
  • (33) Aegis - Resistance: Level 50
  • (33) Aegis - Resistance/Endurance: Level 50
  • (34) Impervium Armor - Resistance/Endurance: Level 40
  • (34) Impervium Armor - Resistance: Level 40
Level 35: Earth's Embrace
  • (A) Numina's Convalescence - Heal/Endurance: Level 50
  • (36) Numina's Convalescence - Heal/Recharge: Level 50
  • (36) Numina's Convalescence - Heal: Level 50
  • (36) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
  • (37) Recharge Reduction IO: Level 50
Level 38: Foot Stomp
  • (A) Armageddon - Damage: Level 50
  • (39) Armageddon - Damage/Recharge: Level 50
  • (40) Armageddon - Accuracy/Damage/Recharge: Level 50
  • (40) Armageddon - Accuracy/Recharge: Level 50
  • (40) Armageddon - Damage/Endurance: Level 50
  • (42) Endurance Reduction IO: Level 50
Level 41: Hurl
  • (A) Devastation - Damage/Endurance: Level 50
  • (42) Devastation - Damage/Recharge: Level 50
  • (42) Apocalypse - Damage: Level 50
  • (43) Apocalypse - Accuracy/Recharge: Level 50
Level 44: Minerals
  • (A) Luck of the Gambler - Recharge Speed: Level 50
  • (45) Defense Buff IO: Level 50
  • (45) Defense Buff IO: Level 50
  • (45) Endurance Reduction IO: Level 50
Level 47: Stone Prison
  • (A) Recharge Reduction IO: Level 50
Level 49: Fossilize
  • (A) Recharge Reduction IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 1.8% Max End
  • 54% Enhancement(Accuracy)
  • 65% Enhancement(RechargeTime)
  • 18% Enhancement(Heal)
  • 5% FlySpeed
  • 105.4 HP (5.63%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Terrorized) 2.75%
  • 17% (0.28 End/sec) Recovery
  • 130% (10.2 HP/sec) Regeneration
  • 7.56% Resistance(Fire)
  • 7.56% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 1.26% Resistance(Negative)
  • 6% Resistance(Psionic)
  • 20% RunSpeed
------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)
  •   10% (0.78 HP/sec) Regeneration
  •   7.5% Enhancement(RechargeTime)
Mocking Beratement
(Jab)
  •   1.8% Max End
Hecatomb
(Haymaker)
  •   4% (0.07 End/sec) Recovery
  •   2.52% Resistance(Fire,Cold)
  •   15% Enhancement(Accuracy)
  •   10% Enhancement(RechargeTime)
Scirocco's Dervish
(Mud Pots)
  •   10% (0.78 HP/sec) Regeneration
Numina's Convalescence
(Rooted)
  •   12% (0.94 HP/sec) Regeneration
  •   35.1 HP (1.88%) HitPoints
  •   6% Enhancement(Heal)
Time & Space Manipulation
(Recall Friend)
  •   8% (0.63 HP/sec) Regeneration
Impervium Armor
(Stone Skin)
  •   2.5% (0.04 End/sec) Recovery
  •   3% Resistance(Psionic)
Aegis
(Stone Skin)
  •   5% RunSpeed
  •   3% Resistance(Psionic)
Time & Space Manipulation
(Teleport)
  •   8% (0.63 HP/sec) Regeneration
Numina's Convalescence
(Health)
  •   12% (0.94 HP/sec) Regeneration
  •   35.1 HP (1.88%) HitPoints
  •   6% Enhancement(Heal)
Performance Shifter
(Stamina)
  •   5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Aegis
(Brimstone Armor)
  •   5% RunSpeed
Luck of the Gambler
(Crystal Armor)
  •   10% (0.78 HP/sec) Regeneration
  •   7.5% Enhancement(RechargeTime)
Perfect Zinger
(Taunt)
  •   MezResist(Terrorized) 2.75%
  •   10% (0.78 HP/sec) Regeneration
Adjusted Targeting
(Rage)
  •   2% DamageBuff(All)
  •   1.26% Resistance(Energy,Negative)
  •   9% Enhancement(Accuracy)
  •   5% Enhancement(RechargeTime)
Unbreakable Constraint
(Knockout Blow)
  •   4% (0.07 End/sec) Recovery
  •   2.52% Resistance(Fire,Cold)
  •   15% Enhancement(Accuracy)
  •   10% Enhancement(RechargeTime)
Luck of the Gambler
(Granite Armor)
  •   10% (0.78 HP/sec) Regeneration
  •   7.5% Enhancement(RechargeTime)
Aegis
(Granite Armor)
  •   5% RunSpeed
Impervium Armor
(Granite Armor)
  •   2.5% (0.04 End/sec) Recovery
Numina's Convalescence
(Earth's Embrace)
  •   12% (0.94 HP/sec) Regeneration
  •   35.1 HP (1.88%) HitPoints
  •   6% Enhancement(Heal)
Armageddon
(Foot Stomp)
  •   4% (0.07 End/sec) Recovery
  •   2.52% Resistance(Fire,Cold)
  •   15% Enhancement(Accuracy)
  •   10% Enhancement(RechargeTime)
Devastation
(Hurl)
  •   12% (0.94 HP/sec) Regeneration
Apocalypse
(Hurl)
  •   16% (1.25 HP/sec) Regeneration
Luck of the Gambler
(Minerals)
  •   7.5% Enhancement(RechargeTime)

(EDIT: New Data Chunk, with corruption resistance: )
| Copy & Paste this data into Mids' Hero Designer to view the build |
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|6806D10CA349A17989A6FB07D758F250|
|-------------------------------------------------------------------|
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#7
Ankh, you need to update your Mids, I can't import that.

looks like a really solid build, though - nice balance of DPS and defense. and cheap! (relatively speaking)
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#8
ok, from the top...

Level 1: Rock Armor - No Change

Level 1: Jab

Suggest Absolute Amazement x2 or x3 for 4% recovery

Level 2: Punch

Suggest Force Feedback x2 or x3 for 5% movespeed

Level 4: Haymaker

no change

Level 6: Mud Pots

suggest 4x Scirroco's for 10% regen, 3.13% NE resist, 9% acc, at the cost of .05 end/sec - also gains about 21% taunt

Level 8: Rooted

Possibly could lose the generic Heal IO here, and put the slot in Stone Skin. you'd be trading 7% regen for 3% def to all

Level 10: Recall Friend

no changes

Level 12: Stone Skin

Adding a slot here lets you shoehorn in the Steadfast unique - gaining 3% def to all

Level 14: Teleport

No Change

Level 16: Swift

you only gain .8 mph from the third slot here.

Level 18: Health

Alternative slotting here could net 4% runspeed and 2.5% recovery - at the cost of 6% global heal bonus, which looks like a bad idea to me. have to check the
numbers on this.

Numbers say double-shots of Regen Tissue (Unique, Heal/End), Miracle (Unique, Heal), and Numina's (Unique, Heal), end up with _more_ overall regen.

Level 20: Stamina

Suggestion: Replace the 2x generic IO with Perf Shifter End Mod/Acc and End Mod/Rech - you lose a bit of 'natural' end mod from stamina, but make it
back (and more again) from the set bonus, as well as netting some MAxHP

Level 22: Brimstone Armor

No Change

Level 24: Crystal Armor

Swap Def/Rech for plain Def in LOTG set - minor defense upgrade in something you don't have to worry about anyway.

Level 26: Taunt

Suggest trading out the PZ: Taunt for PZ: Taunt/Rech/Range

Level 28: Rage

rolling with AT to-hit/rech, to-hit/end/rech, to-hit/end, end/rech, rech, and Gaussian's to-hit/rech gets ya some end discount, and about 2% rech bonus, at
the cost of 1% to-hit.

for the record, I had to scrape and scrabble to get any sort of improvement at all - good slotting.

Level 30: Knockout Blow

no change - VERY end-expensive attack there! woo! very inf-expensive, too, the way it's slotted!

Level 32: Granite Armor

Mids claims the Impervium psionic def is not a unique, and may be worth switching to. no other changes.

Level 35: Earth's Embrace

lose the 6% global heal, go for a split Numina's/Miracle - if you can scrape another slot for this, a triple/triple will net you

Yours

6.1 end

102.2s rech

heal 73%

6% Global Heal, 35.1 MaxHP, 12% regen

5 slots

Mine

5.55 end

101.1s rech

heal 78.3%

2.5% recov, 70.2 MaxHP, 12% regen

6 slots

Level 38: Foot Stomp

No changes suggested. The cost and potency of those purples is making me sweat, and my collar feel too tight, though.. @_@

Level 41: Hurl

You can trade an additional slot here for 56.2 MaxHP, or 42.2 MaxHP *shrug*

Level 44: Minerals

replace the generics with Gift of the Ancients, net 7.5% _runspeed_, 2% recov, and 2.5% resist to fire (whoo 8 P )
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Reply
 
#9
I can confirm Inpervium Psi Resist is not unique, and I might drop one in Brims, in place of Aegis if I get the chance, but I'm kinda 'meh' on
giving up a slot in Granite, when I could use Minerals instead. As for KO Blow, it is high on the End, but the cost of putting Unbreakables (~20M per) in it is
less than the cost of Hecatombs (~35M per) already have in it, so It shouldn't be to hard, and the PBAoEs (~40M per) aren't too bad compared to the
~50M I paid for each of the Ranged.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
But Wait! There's More!
#10
I've tinkered a little with the Golem's build and Come up with some nice results. This includes Physical Perfection, which I'm not so sure I'm going to swap out my Earth Mastery powers for. Physical Perfection, in this build, nets an extra 5Hp/sec (46% bonus) and 0.23 end/sec (12% Bonus).  Any of you have suggestions to eek a little more Tank out of this?
---
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Emet: Level 50 Magic Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Super Strength
Power Pool: Teleportation
Power Pool: Fitness
Ancillary Pool: Energy Mastery
Hero Profile:
Level 1: Rock Armor
  • (A) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Recharge Speed
Level 1: Jab
  • (A) Absolute Amazement - Endurance/Stun
  • (3) Absolute Amazement - Accuracy/Recharge
  • (5) Absolute Amazement - Accuracy/Stun/Recharge
Level 2: Punch
  • (A) Mako's Bite - Damage/Recharge
  • (5) Mako's Bite - Accuracy/Endurance/Recharge
  • (11) Mako's Bite - Accuracy/Damage/Endurance/Recharge
Level 4: Haymaker
  • (A) Hecatomb - Damage
  • (11) Hecatomb - Damage/Recharge
  • (15) Hecatomb - Accuracy/Damage/Recharge
  • (17) Hecatomb - Accuracy/Recharge
  • (17) Hecatomb - Damage/Endurance
Level 6: Mud Pots
  • (A) Endurance Reduction IO
  • (7) Endurance Reduction IO
  • (7) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (9) Taunt Duration IO
  • (9) Scirocco's Dervish - Chance of Damage(Lethal)
  • (50) Scirocco's Dervish - Damage/Endurance
Level 8: Rooted
  • (A) Doctored Wounds - Heal/Endurance
  • (15) Doctored Wounds - Recharge
  • (46) Doctored Wounds - Endurance/Recharge
  • (48) Doctored Wounds - Heal/Recharge
  • (48) Doctored Wounds - Heal/Endurance/Recharge
  • (48) Doctored Wounds - Heal
Level 10: Recall Friend
  • (A) Winter's Gift - Slow Resistance (20%)
  • (19) Winter's Gift - Run Speed, Jump, Flight Speed, Range
Level 12: Stone Skin
  • (A) Impervium Armor - Resistance
  • (13) Impervium Armor - Psionic Resistance
  • (13) Aegis - Psionic/Status Resistance
Level 14: Teleport
  • (A) Time & Space Manipulation - Endurance
  • (50) Time & Space Manipulation - Range
Level 16: Swift
  • (A) Run Speed IO
  • (19) Run Speed IO
Level 18: Health
  • (A) Regenerative Tissue - +Regeneration
  • (25) Miracle - +Recovery
  • (43) Numina's Convalescence - Heal/Endurance
  • (43) Numina's Convalescence - +Regeneration/+Recovery
  • (46) Numina's Convalescence - Heal
  • (46) Numina's Convalescence - Heal/Recharge
Level 20: Stamina
  • (A) Performance Shifter - EndMod
  • (21) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod/Recharge
  • (23) Performance Shifter - EndMod/Accuracy
Level 22: Brimstone Armor
  • (A) Impervium Armor - Resistance
  • (23) Impervium Armor - Psionic Resistance
Level 24: Crystal Armor
  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Recharge
Level 26: Taunt
  • (A) Perfect Zinger - Chance for Psi Damage
  • (27) Perfect Zinger - Taunt
  • (27) Perfect Zinger - Taunt/Recharge
Level 28: Rage
  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance
  • (31) Adjusted Targeting - Recharge
  • (31) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - To Hit Buff
Level 30: Knockout Blow
  • (A) Mako's Bite - Accuracy/Endurance/Recharge
  • (34) Crushing Impact - Accuracy/Damage/Endurance
  • (37) Crushing Impact - Accuracy/Damage/Recharge
  • (37) Crushing Impact - Damage/Recharge
  • (39) Crushing Impact - Damage/Endurance
  • (39) Crushing Impact - Damage/Endurance/Recharge
Level 32: Granite Armor
  • (A) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Recharge Speed
  • (33) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance
  • (34) Impervium Armor - Resistance/Endurance
  • (34) Impervium Armor - Resistance
Level 35: Earth's Embrace
  • (A) Numina's Convalescence - Heal/Endurance
  • (36) Numina's Convalescence - Heal/Recharge
  • (36) Numina's Convalescence - Heal
  • (36) Numina's Convalescence - Heal/Endurance/Recharge
  • (37) Recharge Reduction IO
Level 38: Foot Stomp
  • (A) Armageddon - Damage
  • (39) Armageddon - Damage/Recharge
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (40) Armageddon - Accuracy/Recharge
  • (40) Armageddon - Damage/Endurance
  • (42) Scirocco's Dervish - Accuracy/Damage/Endurance
Level 41: Hurl
  • (A) Devastation - Accuracy/Damage/Endurance/Recharge
  • (42) Devastation - Accuracy/Damage/Recharge
  • (42) Apocalypse - Damage
  • (43) Apocalypse - Accuracy/Recharge
Level 44: Minerals
  • (A) Luck of the Gambler - Recharge Speed
  • (45) Gift of the Ancients - Run Speed +7.5%
  • (45) Gift of the Ancients - Defense
  • (45) Gift of the Ancients - Endurance/Recharge
Level 47: Focused Accuracy
  • (A) Endurance Reduction IO
Level 49: Physical Perfection
  • (A) Numina's Convalescence - Heal/Endurance
  • (50) Numina's Convalescence - Heal
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Gauntlet
------------
Set Bonus Totals:
  • 2% DamageBuff(Smashing)
  • 2% DamageBuff(Lethal)
  • 2% DamageBuff(Fire)
  • 2% DamageBuff(Cold)
  • 2% DamageBuff(Energy)
  • 2% DamageBuff(Negative)
  • 2% DamageBuff(Toxic)
  • 2% DamageBuff(Psionic)
  • 46% Enhancement(Accuracy)
  • 65% Enhancement(RechargeTime)
  • 16% Enhancement(Heal)
  • 5% FlySpeed
  • 154.6 HP (8.25%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • MezResist(Confused) 7.5%
  • MezResist(Held) 7.5%
  • MezResist(Immobilize) 13%
  • MezResist(Sleep) 7.5%
  • MezResist(Stun) 7.5%
  • MezResist(Terrorized) 12.5%
  • 24% (0.4 End/sec) Recovery
  • 122% (9.55 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 11.3% Resistance(Fire)
  • 13.8% Resistance(Cold)
  • 1.26% Resistance(Energy)
  • 4.39% Resistance(Negative)
  • 1.26% Resistance(Toxic)
  • 10.3% Resistance(Psionic)
  • 17.5% RunSpeed

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---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#11
Physical Perfection is a very strange animal. Most of the 'power builders' use it for endurance rather than regen - it's a mix of Health and Stamina, after all. But for most folks, the Stamina part is more valuable.

In particular...it's an interestingly weird place to put the Numina and Miracle uniques. They work exceptionally well in Physical Perfection, because apparently their +recovery bonuses are boosted by EndMod slotting in the same power. This has been a known fact for a while, but it's come to the fore with Physical Perfection.

The downside of sticking the uniques into Physical Perfection, though...is, well, the fact it's an Ancillary Power Pool thing. Whereas if you do what most folks do and stick 'em into Health, you get the benefit much earlier. Which matters if you exemp a lot.

Of course, this is probably meaningless to you...I suspect endurance isn't really a concern for this build. If you're trying to maximise regen, then, what you have works well as anything else.
-- Acyl
Reply
Golem i19-style! Now with 100% More Fighting Pool!
#12
Reply
 
#13
Ankhani Wrote:Updated for issue 19: We are approaching unkillable critical mass!
Please tell me Mid's is wrong: It's telling me Emet'll have 95% recharge bonus after granite!

That's a bit of a philosophical question. Perhaps I'd say "It's giving the correct answer for the question you asked it." You have the Force Feedback proc in Kick, so one time in ten after using Kick, you'll have that much recharge.. for five seconds. And when you have the power set as active, it'll show you numbers based on that.

Honestly, I'm not sure I see the point of this proc in that power. For a frequently used AoE, it looks quite desirable. (Which is why I want one in Psionic Tornado eventually.) Whereas even if you put Kick on autofire, I don't know if it'd accomplish much.

-Morgan.
Reply
 
#14
Ahh yes. I forgot about that one.

The reason it is in there is I'll likely rarely use Kick anyway. Figured I might as well put something in there that might make some use occasionally.
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
Reply
 
#15
Mark the Calender: The Golem has reached 45% Defense (in Mids)

Paragon will never be the same again...
---

The Master said: "It is all in vain! I have never yet seen a man who can perceive his own faults and bring the charge home against himself."

>Analects: Book V, Chaper XXVI
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