Ok, here is the planned build of my Sonic/DP fender.
I'm putting it up because I fear I've done something wrong. I'm currently at 35 (no sets so far) and I'm noticing that while things haven't hit a wall like they did with cool comfort, things are getting harder.
My problems center around:
Mobs are introducing my face to carpet
I can see five (three of which I are serious) ways to solve this problem:
[*] more defense debuff -> better DPS
[*] more accuracy debuff -> better defense (what I did with gamma)
[*] more damage (blaster style solution)
[*] better defense (on a fender? ha!)
[*] more HP (see above)
So I ask for anyone with sonic or dual pistols experience to chime in:
is this just the side effect of hitting more resistant foes?
will this get better with set bonuses?
am I missing something?
or should I resign myself to eventualy not being able to solo on this toon?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sonic Overpressure: Level 50 Science Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Sonic Siphon
Level 14: Fly
Level 1: Brawl
Level 2: Rest
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
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Set Bonus Totals:
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"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy
I'm putting it up because I fear I've done something wrong. I'm currently at 35 (no sets so far) and I'm noticing that while things haven't hit a wall like they did with cool comfort, things are getting harder.
My problems center around:
Mobs are introducing my face to carpet
I can see five (three of which I are serious) ways to solve this problem:
[*] more defense debuff -> better DPS
[*] more accuracy debuff -> better defense (what I did with gamma)
[*] more damage (blaster style solution)
[*] better defense (on a fender? ha!)
[*] more HP (see above)
So I ask for anyone with sonic or dual pistols experience to chime in:
is this just the side effect of hitting more resistant foes?
will this get better with set bonuses?
am I missing something?
or should I resign myself to eventualy not being able to solo on this toon?
Hero Plan by Mids' Hero Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Sonic Overpressure: Level 50 Science Defender
Primary Power Set: Sonic Resonance
Secondary Power Set: Dual Pistols
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Sonic Siphon
- (A) Accuracy IO
- (3) Accuracy IO
- (15) Recharge Reduction IO
- (A) Analyze Weakness - Defense Debuff
- (3) Analyze Weakness - Accuracy/Defense Debuff
- (15) Analyze Weakness - Accuracy/Recharge
- (17) Analyze Weakness - Defense Debuff/Endurance/Recharge
- (17) Analyze Weakness - Accuracy/Endurance/Recharge
- (46) Analyze Weakness - Chance for +ToHit
- (A) Resist Damage IO
- (13) Resist Damage IO
- (31) Endurance Reduction IO
- (A) Endurance Reduction IO
- (5) Devastation - Accuracy/Damage
- (5) Devastation - Damage/Recharge
- (9) Devastation - Accuracy/Damage/Recharge
- (23) Devastation - Accuracy/Damage/Endurance/Recharge
- (46) Devastation - Chance of Hold
- (A) Positron's Blast - Accuracy/Damage
- (7) Positron's Blast - Damage/Recharge
- (7) Positron's Blast - Damage/Range
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (31) Positron's Blast - Chance of Damage(Energy)
- (42) Endurance Reduction IO
- (A) Resist Damage IO
- (13) Resist Damage IO
- (45) Endurance Reduction IO
- (A) Endurance Reduction IO
- (11) Endurance Reduction IO
- (11) Endurance Reduction IO
Level 14: Fly
- (A) Flight Speed IO
- (31) Flight Speed IO
- (A) Impervium Armor - Resistance/Endurance
- (33) Impervium Armor - Resistance/Recharge
- (34) Impervium Armor - Endurance/Recharge
- (34) Impervium Armor - Resistance/Endurance/Recharge
- (43) Resist Damage IO
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Recharge
- (19) Positron's Blast - Damage/Range
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (36) Positron's Blast - Chance of Damage(Energy)
- (42) Endurance Reduction IO
- (A) Lockdown - Accuracy/Hold
- (21) Lockdown - Accuracy/Recharge
- (27) Lockdown - Recharge/Hold
- (37) Lockdown - Endurance/Recharge/Hold
- (43) Lockdown - Chance for +2 Mag Hold
- (A) Endurance Reduction IO
- (23) Endurance Reduction IO
- (A) Endurance Reduction IO
- (25) Endurance Reduction IO
- (A) Recharge Reduction IO
- (A) Devastation - Accuracy/Damage
- (29) Devastation - Damage/Recharge
- (29) Devastation - Accuracy/Damage/Recharge
- (36) Devastation - Accuracy/Damage/Endurance/Recharge
- (43) Devastation - Chance of Hold
- (A) Defense Buff IO
- (A) Touch of Lady Grey - Defense Debuff
- (33) Touch of Lady Grey - Defense Debuff/Recharge
- (33) Touch of Lady Grey - Defense Debuff/Recharge/Endurance
- (34) Touch of Lady Grey - Recharge/Endurance
- (36) Touch of Lady Grey - Defense Debuff/Endurance
- (40) Touch of Lady Grey - Chance for Negative Damage
- (A) Positron's Blast - Accuracy/Damage
- (37) Positron's Blast - Damage/Recharge
- (37) Positron's Blast - Damage/Range
- (45) Positron's Blast - Accuracy/Damage/Endurance
- (46) Positron's Blast - Chance of Damage(Energy)
- (A) Obliteration - Damage
- (39) Obliteration - Accuracy/Recharge
- (39) Obliteration - Damage/Recharge
- (39) Obliteration - Accuracy/Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Endurance/Recharge
- (40) Obliteration - Chance for Smashing Damage
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Recharge Reduction IO
- (45) Recharge Reduction IO
- (A) Endurance Reduction IO
- (48) Endurance Reduction IO
- (48) Resist Damage IO
- (48) Resist Damage IO
- (A) Crushing Impact - Accuracy/Damage
- (50) Crushing Impact - Damage/Endurance
- (50) Crushing Impact - Damage/Recharge
- (50) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Brawl
- (A) Empty
- (A) Empty
Level 2: Rest
- (A) Empty
- (A) Empty
- (A) Healing IO
- (27) Healing IO
- (A) Empty
- (A) Endurance Modification IO
- (9) Endurance Modification IO
Level 12: Chemical Ammunition
Level 12: Cryo Ammunition
------------
Set Bonus Totals:
- 17% DamageBuff(Smashing)
- 17% DamageBuff(Lethal)
- 17% DamageBuff(Fire)
- 17% DamageBuff(Cold)
- 17% DamageBuff(Energy)
- 17% DamageBuff(Negative)
- 17% DamageBuff(Toxic)
- 17% DamageBuff(Psionic)
- 1.88% Defense(Smashing)
- 1.88% Defense(Lethal)
- 1.25% Defense(Fire)
- 1.25% Defense(Cold)
- 1.88% Defense(Psionic)
- 3.75% Defense(Melee)
- 2.5% Defense(AoE)
- 2.25% Max End
- 23.8% Enhancement(RechargeTime)
- 2.5% Enhancement(Held)
- 65% Enhancement(Accuracy)
- 72.5 HP (7.13%) HitPoints
- MezResist(Held) 8.8%
- MezResist(Immobilize) 2.2%
- MezResist(Stun) 4.4%
- 12.5% (0.21 End/sec) Recovery
- 42% (1.78 HP/sec) Regeneration
- 1.58% Resistance(Smashing)
- 1.58% Resistance(Lethal)
- 4.73% Resistance(Fire)
- 4.73% Resistance(Cold)
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"so listen up boy, or pornography starring your mother will be the second worst thing to happen to you today"
TF2: Spy