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[RFC] Hardsuits.
[RFC] Hardsuits.
#1
One of Jet's two reasonably notable contributions to Fenspace tech. Again... it's something I've been mucking with since before the Freeze, so it's Infinities material, being based in the 2017-2018 era. One the whole, it's probably nothing special as far as Fenspace tech goes.... but based on what I'm seeing on the wiki, it the first explicitly open-source hardware project written up, so is probably worth a mention for that. Most other Fen designs mentioned seem to be licensed for a fee to specialist builders.

Otherwise, on a technical level, it's probably pretty standard stuff, especially by 2018. Anyone could do it... anyone probably does.

"I built a hardsuit for my partner there recently, and a few people have asked me about building them for them. Anyway here're the plans for those who're interested in getting one of their own. There's project logs and some work-in-progress photographs in there I've stripped some of the proprietary stuff like the engines from it, but you can get your own from a bunch of places. You'll also need a copy of the Whole Fenspace Catalogue. But... I built this thing down here in the 'danelaw using mostly standard parts, so just about anyone can probably do it. The hardest part is sizing the linear actuators properly. Everything else can be done using mundane tools. Most of the armour was made using Battle-steel and a local machine shop's CNC mill. You don't need handwavium to build it either, but it'll help reliability. Apologies for the software... it isn't my forté. Anyway, you can get the whole lot as an archive from the link below... and maybe I'll see you up in the air sometime."

Quote:‘Stingray’ hardsuit.

A type of powered armour based upon the hardsuits of the Knight Sabers, from the original Bubblegum Crisis OVA, originally designed by Jet Jaguar. These differ from normal Fenspace powered armours in that they are first and foremost intended as spacecraft, rather than for combat.

The design was developed by Jet while she lived on Earth, originally at the request of her partner, Sierra. Based upon Knight Saber hardsuit plans featured in the Whole Fenspace Catalogue, the plans were heavily modified to construct a spaceworthy design, trading off some of the original Saber-suit’s agility. It took Jet the best part of a year to build Sierra’s suit from the ground up, while living in Los Angeles.

Jet received several requests from Fen interested in buying a hardsuit or at least licensing the design. Surprised, and not really interested in building them and tying herself to a workbench, Jet instead stripped her working plans of proprietary parts like engines, then placed her edited plans and testing logs online, releasing them under an open-source hardware license for interested Fen to build themselves. A small community slowly coalesced around a core of builders, sharing ideas, suggestions, improvements and suggested parts suppliers, eventually forming the “Stingray Project” to properly administer the design.

The project’s governing committee aims to release hardware updates annually and software updates every six months. Production plans and onboard software are licensed under the LGPL, and are distributed as a single combined package. Any builder is theoretically capable of contributing something new to the project, provided they’ve tested their plans and the design meets committee approval. Jet herself is the least ‘active’ of the project committee, but still contributes occasional updates or ideas, along with some advice on flight, navigation and a quick guide on not smashing things you just want to pick up.

It takes anyone reasonably competent about six months or so to get something spaceworthy. A skillful gearhead can have one inside a few weeks if not faster. Some are also be built for a fee by professional builders. Any professionally-built suit is required to include a copy of all relevant design documentation.

The project aims to replace all proprietary components with open-sourced designs. There are still significant gaps in the plans... most notably the suit’s engines and a number of critical subsystems still have to be purchased from specialised sources. The design package includes details of a number of different component sellers.

is provided in three different variations. The original version, written by Jet for Sierra’s suit, is recommended solely for those using older ‘danetech for the hardsuit computers. In general, it can charitably be described as ‘crude but functional’. Version 2 is much improved reliability wise, being maintained by a more experienced programmer, though is still feature incomplete. Version 3 is an unstable testing version, with a number of new features, though with a tendency to crash, right before the wearer does. All versions include at least a WFC-derived Expert System to help the wearer fly, navigation and radio software.

Steganovich Steelwear in Crystal Tokyo is one of the most popular builders, providing mainly to Senshi. It takes about three months between order and measuring, and delivery of the final suit.

Naturally... although the original Saber designs are exclusively female, male-adapted plans are included in the package.

Attributes:

Bespoke build: Designed specifically to fit one person and one person alone. Only that person(or an identical twin) can ever wear the suit without a serious rebuild. If anyone else tries to wear it, at best won’t fit and at worst will break bones.

Ave Machina: Hardsuits require regular maintenance, prefereably from the builder. The suit’s software must be updated, structural elements have to be checked for fatigue, actuators have to be lubricated and properly adjusted. Ignoring this for too long increases the risk of a malfunction ranging from the irritating, to potentially deadly.

It’s flight Jim, but not as we know it: Despite the expert system fitted, piloting one of these suits is not for the faint of heart. It’s still very easy for an inexperienced or easily disorientated pilot to get into trouble.

Open-Sourced: Where possible, Licensed under the Lesser General Public License. Some elements still incomplete. Some features not exactly easy to use, and the software is still a bit buggy. But if you don’t like it, you have the plans to change it.

Common Quirks:

Eighties hair: After removing their helmet, no matter what hairstyle the wearer had when they put the helmet on, it will be changed to something teleported in from the 1980’s. Mullets and perms all around.

Voice of a Saber: For some reason, any transmission broadcast by hardssuit will sound like a member of the BGC cast. Usually this is one of the Knight Sabers but Aya Hisakawa, Maruo Tomoko and Toshio Furukawa are also notable represented, among others.

Well heeled: No Stingray suits are built with a flexible ankle joint, to save ankles from hammed up landings and collisions. Walking in them is a lot like walking in high-heeled boots... which can be a hilarious challenge for those not used to wearing heels.

Open-Sourced Quirks: Stingray hardsuits tend to accumulate quirks from designers, the further removed the particular plans being used are from the official distribution.

Data:

Base Hull: Knight Saber-type hardsuit.
Height: Wearers + ~20cm
Wingspan: 150-200cm retractable

Drive type:
Pair of reactionless thrusters mounted in the heels.
Manouevering jets fitted to the wings.
Drive Rating: Max velocity 400kph at Sea Level. (.1c in space)
Mass: Between 60 and 90 kilogrammes, plus wearer.

Owner: Stingray Committee
Launched: 2018 onwards

Life Support: 2-3 days.
Armament: None as standard.
Comm’s: Usually customised by the owner.
Crew: Wearer only.

Purpose: Personal space and atmospheric flight.

Roughrider Type:

Rumours that Jet and Sierra are working on setting up a production of a number of suits for the Roughriders since they joined up with that faction, remain just that. If such a suit did exist, it would likely be fitted with an advanced set of comm’s, ECM and sensors, have a far more capable ES and be painted in a very stealthy black. If they did exist, they would likely include a number of onboard weapons, and be designed to fit in drop tubes aboard the Tough Love.

Each would still need to be manufactured bespoke for it’s wearer. They would be unlikely to ever be sold, due to the requirements of the LGPL license, and a number of ‘confidential’ components which might be fitted from a number of non-existant confidential sources.

Who else is on the Stingray committee, I don't know.
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--m(^0^)m-- Wot, no sig?
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#2
Preversely, I think my Nene might get involved on the software end of things.
--

"You know how parents tell you everything's going to fine, but you know they're lying to make you feel better? Everything's going to be fine." - The Doctor
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#3
Quote:Who else is on the Stingray committee, I don't know.
For reasons that will become evident after I finish Legend of Galactic Girls, Kohran Li is at least a consultant to the Stingray Committee. The others might not trust her to not add so much heavy weaponry to a hardsuit that it can't fly any more, but she does have some good ideas, and she knows Kohbu inside-out.
--
Rob Kelk
"Governments have no right to question the loyalty of those who oppose
them. Adversaries remain citizens of the same state, common subjects of
the same sovereign, servants of the same law."

- Michael Ignatieff, addressing Stanford University in 2012
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#4
Yeah, that makes sense.

I'll add Kohran officially for knowledge of the catalogue, with the addition of some popular armaments plugins. And consultancy on what level of weapons technology is actually sane and safe to include in publicly accessible archives, and what's best left to outside suppliers and kept secret.

Nené can be a contributor to the software side, definitely. Any specific things in mind? Or will I go with a few main contributions to the V2 system kernel, and maybe an optional personality layer on top of the Expert System?
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#5
The Soviet MARS marine units use hardsuits of similar design - and obviously the same inspiration - but the capabilities and production are very different. For one thing, the VVS suits aren't bespoke; most of the components are mass-produced and interchangeable (on the theory that since MARS units are intended to be combat units, replacement of damaged gear needs to be paramount). MARS hardsuits also aren't space-independent, they have limited maneuvering capability but can't travel distance like the Stingray design. Also, the armor plating in VVS hardsuits is Battle Inconel, a not quite as 'tankable' alloy[1]. They also remove some of the odder quirks from the source material - like high heels. (Because really?)

[1] Used in the hulls of VVS combat aerospacecraft, Battle Inconel is a nickel alloy that is light and can suck up heat and some forms of kinetic energy like woah. Not quite as tough as battlesteel, though; it wears pretty quickly.
Mr. Fnord interdimensional man of mystery

FenWiki - Your One-Stop Shop for Fenspace Information

"I. Drink. Your. NERDRAGE!"
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#6
Definite contributions to the kernel and the personality layer. I can imagine some of her, ahem, inherited knowledge of the original systems would prove useful. Nene, thankfully, doesn't try to do bugstomping efforts anywhere that doesn't have a lot of space, yet is still quite enclosed.

Jupiter Mining Corp has begun investing in building some hardsuits of their own... predominately as load lifters and cargo movers. Most of the 'bits' that don't have to actually be fitted/bespoke to the pilot/driver are made to have as much compatibility as possible. They're also rated to serve as, well, lifeboats.

Rumors that JMC hardsuits can be equipped for combat in a pinch are ruthlessly squashed.
--

"You know how parents tell you everything's going to fine, but you know they're lying to make you feel better? Everything's going to be fine." - The Doctor
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#7
A.C. does 'fiddle' with powered armour of various types, so she occasionally lends a hand to the project. The power-assist standby sub-system has a fair bit of her hand in it, but not her personal designs. This is mainly because while they give perfect balance (run along a swaying 1/2" cable? No problem!) they have the side effect of making normal walking an exercise in 'how many accidents can I cause?' distraction.
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#8
They don't have to be battle steel. The armour can be anything from VVS battle inconel, to ordinary mild steel, to handwaved kevlar-based composites, to hardened ceramic tiles layered within a battle-steel matrix. Each one would have their advantages and disadvantages. Jet used battle steel because survivability was her main goal.... she wanted to minimise the risk of the wearer being hurt in the inevitable crash. That was her reasoning behind using a solid foot. A flubbed landing won't break or sprain the wearers ankle, while the software/wearer can compensate for the stability issues.

And it does look stylish.

Stingray's would probably be pretty damned handy in a fight.... but are a dog to fix up afterwards, and are still a little glitchy. They're very 'Western' in their execution...expensive, complicated, probably superior on paper to most things, but probably less so when it comes to actually putting them in the field. Jet's building a set for the A-team... and basically just went and built a stock of individual spares for each suit (And Sierra's), and made damned sure to keep them from getting mixed up. A few parts like comms, computers, some armaments and radar might be interchangeable but that's about it.

On their own... they don't really need to be equipped for combat, unless you're planning on shooting something. Anyone wearing power armour is already pretty dangerous, just ask anyone who's ever been punched by one. It's something Jet made a point to mention in the design documentation. Wearing one is a bit like having power steering for your body. Everything's light and easy.... but it also kills feel and feedback pretty effectively.... it's very easy to make a mistake and forget just how strong the armour is.

Anyway. I'll make a few minor edits to things, adding contributors.... and add it to the wiki soon enough.
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#9
M Fnord Wrote:The Soviet MARS marine units use hardsuits of similar design - and obviously the same inspiration - but the capabilities and production are very different. For one thing, the VVS suits aren't bespoke; most of the components are mass-produced and interchangeable (on the theory that since MARS units are intended to be combat units, replacement of damaged gear needs to be paramount). MARS hardsuits also aren't space-independent, they have limited maneuvering capability but can't travel distance like the Stingray design. Also, the armor plating in VVS hardsuits is Battle Inconel, a not quite as 'tankable' alloy[1]. They also remove some of the odder quirks from the source material - like high heels. (Because really?)

[1] Used in the hulls of VVS combat aerospacecraft, Battle Inconel is a nickel alloy that is light and can suck up heat and some forms of kinetic energy like woah. Not quite as tough as battlesteel, though; it wears pretty quickly.
I can, frankly, see most of the VVS stuff suffering from the need to be different, based on its chief engineer / designer and the existence of production capabilities.  Wink  The uparmoring of MARS was probably going to be a post OGJ thing though, due to necessities of production and development.
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