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What the hell, Hero (Games)
 
#3
Thee is that, I suppose, but GURPS 4 was more a matter of defragmenting the rules and polishing a few knobs and whistles, where Hero 6 eliminated a stat, changed how several others were determined, changed the way they measure distance for crying out loud, and generally overhauled things to the point that converting a character across editions is essentially a matter of doing a full rebuild, with the expectation of about a 30-50% increase in total cost. Old copies of the 5th edition Ultimate Vehicle are still floating around and they still sell the PDF, but ... arrrgh.

Ah well, it's not like I have time to play anything anyway (or I'd be crawling back to Drag0nFlight's group to see if they've thrown out all my records and dustcatchers yet) but it's still annoying that the most comprehensive vehicle rules for 6e is the "here's how to buy the basics, just give it special abilities like any other character" summary, that's jammed together with base construction in a single chapter of the second volume of the core book. Champions Complete has a size/cost chart that covers things up to about twice as big, but the total length (still including base construction) is knocked down to three pages there. Considering how much of Hero System is figuring out the best mechanics to fit your desired special effect, it could really use more explanation and examples.
--
"Anko, what you do in your free time is your own choice. Use it wisely. And if you do not use it wisely, make sure you thoroughly enjoy whatever unwise thing you are doing." - HymnOfRagnorok as Orochimaru at SpaceBattles
woot Med. Eng., verb, 1st & 3rd pers. prsnt. sg. know, knows
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Messages In This Thread
What the hell, Hero (Games) - by ClassicDrogn - 01-31-2016, 09:13 AM
[No subject] - by robkelk - 01-31-2016, 07:06 PM
[No subject] - by ClassicDrogn - 01-31-2016, 10:40 PM
[No subject] - by Norgarth - 02-01-2016, 01:38 AM
[No subject] - by Seraviel - 02-01-2016, 07:33 AM
[No subject] - by Logan Darklighter - 02-01-2016, 11:21 AM

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