HRogge Wrote:Hard to be certain, but the Puma Twins do seem to have ADHD:Ace Dreamer Wrote:The Fenspace catgirls already have "combat reflexes"... so unless we want to make the Puma's quite more quirky, there should be a trade-off. Just making the new biomod "better" in all things sounds wrong and boring.Quote:Puma = stronger, larger, but a bit less fast than the normal catgirl mod?Source: http://en.wikipedia.org/wiki/Dominion:_Tank_Police
Quote: "Interestingly, for all that they were created as sex dolls, they are vastly superior to humans in terms of strength, agility, speed and ability to take damage. They also have what seems to be the equivalent of military-grade targeting computers. The oddest trait of their construction is that much of their large size is optional. They have the ability to shrink to child-size by expelling large amounts of water (and returning to normal size by ingesting water). This is revealed when it's discovered their normal size is too big to effectively pilot the tanks."
The Puma Twins come very close to being "combat catgirls"...
http://en.wikipedia.org/w...t_hyperactivity_disorder
I'd suggest making Fenspace pumagirls fully organic, so they are as bullet-proof as normal catgirls, and have to rely on homeostasis not tough skins. Say they are twice as strong as a normal catgirl, and can train-up to be even stronger (but they'd need to keep-up the training, or homeostasis will pull them back to standard). I'd recommend dumping the shrinking ability based of expelling/ingesting water - I think that arguably required them to be inorganic (and I'm suspicious of its logic and basis).
As for the reflexes, I'd suggest that they have a choice.
They can be slightly slower than a normal catgirl (option 1). They can be as fast as a normal catgirl and have either ADHD or a "must fight to resist responding to music" quirk (option 2; choose which quirk on becoming a catgirl). Or, they can be just faster than a catgirl and have both quirks (option 3). Some reasonably standard stimulant or relaxant might be capable of turning on/off one of the two quirks (choose which on becoming a catgirl), but there is no known way of turning on, or turning off, both quirks togather.
Catnip and chocolate for example...
Quote:I'd like to believe no one would be insane enough to try that, but, they don't call them Mad for nothing...Quote:Maybe someone tried to mix the Catgirling Machine with Squish-bots?I don't think so.
By the way, I don't see the homeostasis in the GURPS write-up of the 'Generic Catgirl' Advantages - should that be added?
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"It is the business of the future to be dangerous" - Hawkwind