ok, from the top...
Level 1: Rock Armor - No Change
Level 1: Jab
Suggest Absolute Amazement x2 or x3 for 4% recovery
Level 2: Punch
Suggest Force Feedback x2 or x3 for 5% movespeed
Level 4: Haymaker
no change
Level 6: Mud Pots
suggest 4x Scirroco's for 10% regen, 3.13% NE resist, 9% acc, at the cost of .05 end/sec - also gains about 21% taunt
Level 8: Rooted
Possibly could lose the generic Heal IO here, and put the slot in Stone Skin. you'd be trading 7% regen for 3% def to all
Level 10: Recall Friend
no changes
Level 12: Stone Skin
Adding a slot here lets you shoehorn in the Steadfast unique - gaining 3% def to all
Level 14: Teleport
No Change
Level 16: Swift
you only gain .8 mph from the third slot here.
Level 18: Health
Alternative slotting here could net 4% runspeed and 2.5% recovery - at the cost of 6% global heal bonus, which looks like a bad idea to me. have to check the
numbers on this.
Numbers say double-shots of Regen Tissue (Unique, Heal/End), Miracle (Unique, Heal), and Numina's (Unique, Heal), end up with _more_ overall regen.
Level 20: Stamina
Suggestion: Replace the 2x generic IO with Perf Shifter End Mod/Acc and End Mod/Rech - you lose a bit of 'natural' end mod from stamina, but make it
back (and more again) from the set bonus, as well as netting some MAxHP
Level 22: Brimstone Armor
No Change
Level 24: Crystal Armor
Swap Def/Rech for plain Def in LOTG set - minor defense upgrade in something you don't have to worry about anyway.
Level 26: Taunt
Suggest trading out the PZ: Taunt for PZ: Taunt/Rech/Range
Level 28: Rage
rolling with AT to-hit/rech, to-hit/end/rech, to-hit/end, end/rech, rech, and Gaussian's to-hit/rech gets ya some end discount, and about 2% rech bonus, at
the cost of 1% to-hit.
for the record, I had to scrape and scrabble to get any sort of improvement at all - good slotting.
Level 30: Knockout Blow
no change - VERY end-expensive attack there! woo! very inf-expensive, too, the way it's slotted!
Level 32: Granite Armor
Mids claims the Impervium psionic def is not a unique, and may be worth switching to. no other changes.
Level 35: Earth's Embrace
lose the 6% global heal, go for a split Numina's/Miracle - if you can scrape another slot for this, a triple/triple will net you
Yours
6.1 end
102.2s rech
heal 73%
6% Global Heal, 35.1 MaxHP, 12% regen
5 slots
Mine
5.55 end
101.1s rech
heal 78.3%
2.5% recov, 70.2 MaxHP, 12% regen
6 slots
Level 38: Foot Stomp
No changes suggested. The cost and potency of those purples is making me sweat, and my collar feel too tight, though.. @_@
Level 41: Hurl
You can trade an additional slot here for 56.2 MaxHP, or 42.2 MaxHP *shrug*
Level 44: Minerals
replace the generics with Gift of the Ancients, net 7.5% _runspeed_, 2% recov, and 2.5% resist to fire (whoo 8 P )
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies
Level 1: Rock Armor - No Change
Level 1: Jab
Suggest Absolute Amazement x2 or x3 for 4% recovery
Level 2: Punch
Suggest Force Feedback x2 or x3 for 5% movespeed
Level 4: Haymaker
no change
Level 6: Mud Pots
suggest 4x Scirroco's for 10% regen, 3.13% NE resist, 9% acc, at the cost of .05 end/sec - also gains about 21% taunt
Level 8: Rooted
Possibly could lose the generic Heal IO here, and put the slot in Stone Skin. you'd be trading 7% regen for 3% def to all
Level 10: Recall Friend
no changes
Level 12: Stone Skin
Adding a slot here lets you shoehorn in the Steadfast unique - gaining 3% def to all
Level 14: Teleport
No Change
Level 16: Swift
you only gain .8 mph from the third slot here.
Level 18: Health
Alternative slotting here could net 4% runspeed and 2.5% recovery - at the cost of 6% global heal bonus, which looks like a bad idea to me. have to check the
numbers on this.
Numbers say double-shots of Regen Tissue (Unique, Heal/End), Miracle (Unique, Heal), and Numina's (Unique, Heal), end up with _more_ overall regen.
Level 20: Stamina
Suggestion: Replace the 2x generic IO with Perf Shifter End Mod/Acc and End Mod/Rech - you lose a bit of 'natural' end mod from stamina, but make it
back (and more again) from the set bonus, as well as netting some MAxHP
Level 22: Brimstone Armor
No Change
Level 24: Crystal Armor
Swap Def/Rech for plain Def in LOTG set - minor defense upgrade in something you don't have to worry about anyway.
Level 26: Taunt
Suggest trading out the PZ: Taunt for PZ: Taunt/Rech/Range
Level 28: Rage
rolling with AT to-hit/rech, to-hit/end/rech, to-hit/end, end/rech, rech, and Gaussian's to-hit/rech gets ya some end discount, and about 2% rech bonus, at
the cost of 1% to-hit.
for the record, I had to scrape and scrabble to get any sort of improvement at all - good slotting.
Level 30: Knockout Blow
no change - VERY end-expensive attack there! woo! very inf-expensive, too, the way it's slotted!
Level 32: Granite Armor
Mids claims the Impervium psionic def is not a unique, and may be worth switching to. no other changes.
Level 35: Earth's Embrace
lose the 6% global heal, go for a split Numina's/Miracle - if you can scrape another slot for this, a triple/triple will net you
Yours
6.1 end
102.2s rech
heal 73%
6% Global Heal, 35.1 MaxHP, 12% regen
5 slots
Mine
5.55 end
101.1s rech
heal 78.3%
2.5% recov, 70.2 MaxHP, 12% regen
6 slots
Level 38: Foot Stomp
No changes suggested. The cost and potency of those purples is making me sweat, and my collar feel too tight, though.. @_@
Level 41: Hurl
You can trade an additional slot here for 56.2 MaxHP, or 42.2 MaxHP *shrug*
Level 44: Minerals
replace the generics with Gift of the Ancients, net 7.5% _runspeed_, 2% recov, and 2.5% resist to fire (whoo 8 P )
"No can brain today. Want cheezeburger."
From NGE: Nobody Dies, by Gregg Landsman
http://www.fanfiction.net/s/5579457/1/NGE_Nobody_Dies