Boomtown recently got an i13 related interview. Mostly stuff we've heard before, but I thought this portion might be interesting to certain folks:
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."
Quote: Boomtown: The PVP changes in the next issue have received enormous attention and (not unexpectedly) massive criticism from the PVP community. How do---
you deal with that sort of "feedback" from a developer viewpoint and possibly even from being a COH fan yourself?
Matt Miller: Issue 13 started off having all sorts of new features tied around PvP, simply because it was a system that we had not put as much attention
towards in the past. When we began to play these new systems, the feedback we got was that none of them were any fun. This was really disappointing, since
they looked good in design. When we drilled down to exactly why they were not fun, we came to the sobering realization that the lack of fun wasn't the
new systems' fault, it was PvP as a whole that was limiting. Certain powersets dominated. Certain ATs were impossible to beat. Certain tactics were fun,
but only for the person employing them. For everyone else these tactics bordered on "frustrating", "annoying", and a plethora of other
words that are antonyms for "fun".
PvP as a whole needed to be fixed. We'd let the current system get into a state where only a small handful of our players actually used it. If we were
really going to invest in these new PvP systems, we needed to get the current PvP game to be accepted and used by more than just that handful of players.
Floyd "Castle" Grubb and his team poured over datamines, made a whole slew of changes to the way powers behaved, and even went so far as to
pre-tackle sticky issues like many-on-one ganking.
As a player of CoH I am excited to see what my Dominator will bring to the table in PvP after Issue 13 goes live. The playtests have been nothing but fun
here in the office, and I hope that the efforts of Castle and his crew can be tried out by people who have been turned off by PvP in the past. I urge
everyone who found PvP in CoH to be frustrating and un-fun to come back and check it out in Issue 13.
"Oh, silver blade, forged in the depths of the beyond. Heed my summons and purge those who stand in my way. Lay
waste."