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party buff: lucky - All Fired Up by Pat Benetar |
Posted by: classicdrogn - 07-03-2023, 01:37 AM - Forum: The Game Everyone Loves To Play
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Sort of a counterpart to Invincible, All Fired Up gives Doug and his allies an edge on anything directly affecting them that "grit your teeth and GO HARDER!" can't help with. It's not quite at the level of making enemies (again in game terms) make combat rolls twice and take the less favorable result, but sometimes it feels close, affected allies are more likely to "have a bad feeling about this" about ambushes, traps, or even social missteps, and more likely to get a good result on random and semi-random events like (in character) dice rolls or card draws unless someone is cheating so hard that there is no possibility of success. The rickety old car will start on the first try despite the movie monster beating on the glass, the rotting footbridge will hold until everyone is across but break under the opponents, and so on. The results favor life over death, even for opponents, unless they are already seriously trying to kill Doug and/or his allies themselves, so such events are unlikely to be fatal in their own right, but effective at turning the situation in Doug's side's favor.
As an odd quirk (Doug suspects the line "I felt a kick inside" is to blame) any stage of reproduction from conception to delivery is much more likely to occur with the best results for both mother and offspring that are physically possible as of the time the song is played, including having issues like infections or drug interactions correct themselves if played before they've gone too far, and the more favorable of any available genetics active while damaged or inferior (as in health and survivability) genes fall dormant. Again, the song favors life, so spontaneous recovery is far more likely than a spontaneous abortion unless there is no way for the pregnancy to have a viable result, and it all but guarantees conception if used as an "anti-morning after pill." Discretion is therefore advised, for obvious reasons.
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party buff: willpower - Invincible by Pat Benetar |
Posted by: classicdrogn - 07-03-2023, 01:01 AM - Forum: The Game Everyone Loves To Play
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me, hearing this for the first time in decades a few days ago: "My god, she basically outlined the entire modern Shonen Battle genre back in 1985."
While "invincible" might be putting it a bit strongly, there's no denying that this song can let a group Doug is playing it for turn the tide in a close battle. In rough tabletop terms (general ones, since I'm not familiar with V&V) it lets Doug or any ally in his area of effect roll twice and take the better result any time "grit your teeth and GO HARDER!" can affect the result - morale, resisting compulsions or death effects, fighting through pain and injury, that kind of thing. It's not a berserk state, so they won't keep fighting if the enemy surrenders, or if objective is already secured and there's no reason to keep the field, or even if whoever is in charge of their side decides the battle is lost and they need to retreat (unless they were hotheaded fight manics who'd ignore such orders normally) but they're much less likely to break and be routed. Even so, it's one he needs to use with caution, since fighting on despite pain and injuries means probably making the actual wounds worse to one or another degree - fear and pain serve solid purposes in terms of survival, and short circuiting that can have consequences -- though that never seems to be quite as bad as it could be either. Even if there isn't any evidence he can point to that the song provides any actual protection or healing, mental and physical trauma suffered while under its effects is more likely to be survivable and heal properly even without further powered intervention, commensurate with the level of normal care available to treat them.
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Indiyawna Jnzzzzz nn mmh-huh? Zzzzz-snort |
Posted by: classicdrogn - 06-30-2023, 06:45 PM - Forum: General Chatter
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I deeply regret not leaving the theater as soon as the first, WWII era segment ended.
Don't see this movie. It's worse than bad. It plods along for an interminable eon, all but incoherent where it's not a deliberate deconstruction of everything that was fun about Indiana Jones, and the only way to put an end to this kind of bullshit is to hit them hard in the revenue.
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Utility: aversion ward - Experiment IV by Kate Bush |
Posted by: classicdrogn - 06-30-2023, 07:49 AM - Forum: The Game Everyone Loves To Play
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Note that the 12" version is both longer and I feel superior overall
Now, there's the obvious option here - a sound that can kill someone just by hearing it, in line, cone, or spherical AoE format, but that's boring when Doug has any number of attack soungs already. I instead think it's more interesting to lean into the secret project theme and explicit "we were working secretly" and "and the public are going to stay off" lines that begin and end it to have the song set up an area effect somewhere between an HP muggle-repelling charm and the Fidelius, if probably requiring some physical foci to set an area and prep work to properly place them before using the song to power it up if you want a longer lived effect than just the song duration. Of course, this one is old enough and was popular enough from what I recall that Doug may well already have something for it, but I know I always like seeing or thinking up these oddball, often situational, tangentially related effects for songs, so it's worth sharing even if so I think.
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Video Madness XI |
Posted by: Bob Schroeck - 06-22-2023, 02:55 PM - Forum: Archived Image and Video Threads
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Video Madness Brand X is here.
And to kick off the new iteration here's an interesting video on AI video tools. About halfway there's a brief rumination on the tools and their implications, so this isn't just a list of things you can try -- although that does make up a big part of it.
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